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Physics
Björn Aheimer edited this page Oct 23, 2024
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All changes to the state of the game world are performed by the PhysicsEngine, or more precisely, by the "physicists" it employs.
These pages are an overview of the theoretical foundations the physics simulation is based on. It aims to explain the simulation methodologies and mathematical formulas that are crucial in understanding the underlying physics.
A theoretical and physical approach to rigid body simulation is described by Baraff. This is our primary reference for Collision Handling.