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fix for route count always showing 0 #303

fix for route count always showing 0

fix for route count always showing 0 #303

Triggered via push June 1, 2025 14:19
Status Success
Total duration 4m 35s
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dotnet.yml

on: push
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20 warnings
build: DataGen/Program.cs#L95
'SvgTextElement.SvgTextElement(string, float, float)' is obsolete: 'Must pass SvgLength, for x and y, which specifies a unit. Use the new constructor override'
build: DataGen/Program.cs#L45
'SvgTextElement.SvgTextElement(string, float, float)' is obsolete: 'Must pass SvgLength, for x and y, which specifies a unit. Use the new constructor override'
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: EVEData/Navigation.cs#L713
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
build: EVEData/Navigation.cs#L712
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
build: EVEData/EveManager.cs#L3390
The variable 'e' is declared but never used
build: EVEData/ZKillRedisQ.cs#L183
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
build: DataGen/Program.cs#L95
'SvgTextElement.SvgTextElement(string, float, float)' is obsolete: 'Must pass SvgLength, for x and y, which specifies a unit. Use the new constructor override'
build: DataGen/Program.cs#L45
'SvgTextElement.SvgTextElement(string, float, float)' is obsolete: 'Must pass SvgLength, for x and y, which specifies a unit. Use the new constructor override'
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: EVEData/Navigation.cs#L712
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
build: EVEData/Navigation.cs#L713
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
build: EVEData/EveManager.cs#L3390
The variable 'e' is declared but never used
build: EVEData/ZKillRedisQ.cs#L183
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.