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minor layout update #305

minor layout update

minor layout update #305

Triggered via push June 1, 2025 14:48
Status Success
Total duration 3m 29s
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dotnet.yml

on: push
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20 warnings
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: SMT/Preferences.xaml.cs#L91
The variable 'ex' is declared but never used
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: SMT/Preferences.xaml.cs#L91
The variable 'ex' is declared but never used
build: EVEData/Navigation.cs#L712
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
build: EVEData/Navigation.cs#L713
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
build: EVEData/EveManager.cs#L3444
The variable 'e' is declared but never used
build: EVEData/ZKillRedisQ.cs#L183
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: SMT/Preferences.xaml.cs#L91
The variable 'ex' is declared but never used
build: SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
build: SMT/Preferences.xaml.cs#L91
The variable 'ex' is declared but never used
build: SMT/MainWindow.xaml.cs#L2327
The variable 'exception' is declared but never used
build: EVEData/Navigation.cs#L712
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
build: EVEData/Navigation.cs#L713
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
build: EVEData/EveManager.cs#L3444
The variable 'e' is declared but never used
build: EVEData/ZKillRedisQ.cs#L183
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.