set default Position tracking back to chat based due to on-going iss… #320
Annotations
20 warnings
build:
SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
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build:
SMT/MainWindow.xaml.cs#L2337
The variable 'exception' is declared but never used
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build:
SMT/Preferences.xaml.cs#L92
The variable 'ex' is declared but never used
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build:
SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
|
build:
SMT/MainWindow.xaml.cs#L2337
The variable 'exception' is declared but never used
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build:
SMT/Preferences.xaml.cs#L92
The variable 'ex' is declared but never used
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build:
EVEData/Navigation.cs#L713
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
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build:
EVEData/Navigation.cs#L712
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
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build:
EVEData/EveManager.cs#L3444
The variable 'e' is declared but never used
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build:
EVEData/ZKillRedisQ.cs#L183
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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build:
SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
|
build:
SMT/MainWindow.xaml.cs#L2337
The variable 'exception' is declared but never used
|
build:
SMT/Preferences.xaml.cs#L92
The variable 'ex' is declared but never used
|
build:
SMT/Overlay.xaml.cs#L267
The field 'Overlay.currentPlayerSystemData' is never used
|
build:
SMT/MainWindow.xaml.cs#L2337
The variable 'exception' is declared but never used
|
build:
SMT/Preferences.xaml.cs#L92
The variable 'ex' is declared but never used
|
build:
EVEData/Navigation.cs#L713
Field 'Navigation.MapNode.TheraOutSig' is never assigned to, and will always have its default value null
|
build:
EVEData/Navigation.cs#L712
Field 'Navigation.MapNode.TheraInSig' is never assigned to, and will always have its default value null
|
build:
EVEData/EveManager.cs#L3444
The variable 'e' is declared but never used
|
build:
EVEData/ZKillRedisQ.cs#L183
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
|