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Description

This PR addresses a critical vulnerability in the WorldEdit integration component of Slimefun4. The current implementation lacks proper exception handling when setting blocks, which can lead to server crashes, data corruption, or potential exploits when dealing with corrupt tile entities.

Proposed changes

  • Added robust exception handling around block setting operations
  • Implemented proper logging for error cases to assist with debugging
  • Created a fallback mechanism for when the primary block setting method fails
  • Added safeguards around BlockStorage operations to prevent cascading failures
  • Added appropriate documentation

Related Issues (if applicable)

Technical Details

The vulnerability was present in the setBlock method which directly accessed block data without proper exception handling. When dealing with corrupt or malicious tile entities, this could potentially lead to server crashes or unintended behavior.

The fix implements a comprehensive try-catch structure to properly handle exceptions and provide informative logs. Additionally, it implements a fallback mechanism using Bukkit's native block setting functionality when the primary method fails.

References
IntellectualSites/FastAsyncWorldEdit@abaa347
https://nvd.nist.gov/vuln/detail/CVE-2023-35925

This PR addresses a critical vulnerability in the WorldEdit integration component of Slimefun4. The current implementation lacks proper exception handling when setting blocks, which can lead to server crashes, data corruption, or potential exploits when dealing with corrupt tile entities.

## Changes
- Added robust exception handling around block setting operations
- Implemented proper logging for error cases to assist with debugging
- Created a fallback mechanism for when the primary block setting method fails
- Added safeguards around BlockStorage operations to prevent cascading failures
- Added appropriate documentation

## Technical Details
The vulnerability was present in the `setBlock` method which directly accessed block data without proper exception handling. When dealing with corrupt or malicious tile entities, this could potentially lead to server crashes or unintended behavior.

The fix implements a comprehensive try-catch structure to properly handle exceptions and provide informative logs. Additionally, it implements a fallback mechanism using Bukkit's native block setting functionality when the primary method fails.
@th555555 th555555 requested a review from a team as a code owner May 12, 2025 17:33
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Pro Tip!
You can help us label your Pull Requests by using the following branch naming convention next time you create a pull request. ❤️

Branch naming convention Label
feature/** 🎈 Feature
fix/** ✨ Fix
chore/** 🧹 Chores
api/** 🔧 API
performance/** 💡 Performance Optimization
compatibility/** 🤝 Compatibility

If your changes do not fall into any of these categories, don't worry. You can just ignore this message in that case! 👀

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