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Creating Water
knot126 edited this page May 11, 2022
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Water is a mainly visual effect that adds drag to objects touching it, meaning they will fall slower. It is only ever used once in the final release of Smash Hit: the more games level advertising sprinkle; however, it can be used anywhere, and some beta levels used it extensively.
Water should be created using a plane that is parallel to the XY-axis in blender. Scaling this plane will allow you to resize the water plane and moving it will move the water, too.
There are no special object properties for water.
- Don't let the player see the edges of the water. Make sure that the water is either contained in something or that the pool is large enough so that the player cannot see where the water stops.
Created by the Blender Tools Documentation Authors. Licenced under the Creative Commons Zero licence.