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Creating Water

knot126 edited this page May 11, 2022 · 2 revisions

Water is a mainly visual effect that adds drag to objects touching it, meaning they will fall slower. It is only ever used once in the final release of Smash Hit: the more games level advertising sprinkle; however, it can be used anywhere, and some beta levels used it extensively.

Creation

Water should be created using a plane that is parallel to the XY-axis in blender. Scaling this plane will allow you to resize the water plane and moving it will move the water, too.

Object Properties

Screenshot from 2022-05-08 15-15-57

There are no special object properties for water.

Design Tips

  • Don't let the player see the edges of the water. Make sure that the water is either contained in something or that the pool is large enough so that the player cannot see where the water stops.
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