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Added "play" action. It:

  • Checks for a lock
  • If lock exists, launches the client to connect to given server
  • If lock does not exist, starts the server, connects to localhost

Also, renamed GamingSession to ServerSession, since did not how to call the new orchestration code otherwise.

@SparrowBrain SparrowBrain merged commit a5b3df8 into main Sep 16, 2024
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@SparrowBrain SparrowBrain deleted the client-launch branch September 16, 2024 19:53
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2 participants