Skip to content

Releases: StefanH-AT/Source-Engine-VSCode-Extension

0.11.0

12 Mar 13:45
0.11.0
7c32974
Compare
Choose a tag to compare

General

  • Added automatic Keyvalue file detection. This is disabled by default but can be enabled in the settings. This will automatically detect keyvalue files and apply the correct language mode to them. This is useful for files like gameinfo.txt or game_sounds_whatever.txt which are not detected by the extension automatically.

0.10.3

12 Mar 10:50
0.10.3
f1b847d
Compare
Choose a tag to compare

FGD

0.10.2

10 Mar 22:13
0.10.2
90e73a5
Compare
Choose a tag to compare

General

  • Fixed negative numbers not being highlighted correctly in keyvalue files

0.10.1

09 Mar 20:40
0.10.1
e5bd2f7
Compare
Choose a tag to compare

Captions

  • Improved syntax highlighting for <I> and <B> tags

0.10.0

18 Jan 16:53
Compare
Choose a tag to compare

General
This release contains a major refactor where Source Engine-specific capabilities have been separated into a standalone package, sourcelib. Reformatting in Keyvalue file formats has been disabled until a better implementation is done.

0.8.1

08 Oct 13:04
0.8.1
923e9de
Compare
Choose a tag to compare

FXC

  • Apply syntax highlighting to _fxc.h files so vscode doesn't open the shader code as a C++ file

0.8.0

04 Oct 20:20
f4df626
Compare
Choose a tag to compare

FXC

  • Added syntax highlighting for .fxc (Shader) files based off Vscode's HLSL definition enhanced with special FXC comment syntax

0.7.0

17 Sep 22:11
2655b42
Compare
Choose a tag to compare

VMT

  • Added parameters related to decals like $decal
  • Added $translucent 1 to decal snippet

QC

  • Added $attachment snippet

0.6.3

31 Aug 00:17
Compare
Choose a tag to compare

VMT

  • Fixed color preview bugs

0.6.2

21 Jul 11:52
Compare
Choose a tag to compare

VMT

  • Fixed texture paths always being marked as missing on filesystem