From a2a97a4029973c4956009e58aa767796239d402c Mon Sep 17 00:00:00 2001 From: Valentin BORDEIANU Date: Thu, 4 Dec 2025 11:53:52 +0100 Subject: [PATCH] Add Project Name Added PurrNet networking framework to the list. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3820339..927a7c6 100644 --- a/README.md +++ b/README.md @@ -454,6 +454,7 @@ An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on us - [ET](https://github.com/egametang/ET) ⭐9.4k πŸ•’22d ago- Unity3D Client And C# Server Framework. - [unity-fastpacedmultiplayer](https://github.com/JoaoBorks/unity-fastpacedmultiplayer) ⭐198 πŸ•’6y ago πŸ›οΈ- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation. - [Entitas-Sync-Framework](https://github.com/RomanZhu/Entitas-Sync-Framework) ⭐173 πŸ•’6y ago- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres. +- [PurrNet](https://github.com/PurrNet/PurrNet) ⭐398 πŸ•’today- Flexible, scalable and easy to use Networking framework. Adresses worflow issues that the market accepted as normal. ### Physic