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Description
Feature Details
The Stem, like the old behaviour, does not damage Tux. You don't want the stem to damage Tux because the Pogonia acts as essentially a spike, the stem should be irrelevant. If I want to create a spike wall, I can just use the very clearly useful Spiked Vines:

Forcing the Pogonia to have this use case is completely redundant and makes an old feature objectively worse.
Furthermore, if you want the pogonia to appear without the stem, tiles could have been created to stem off of the spiked vines.
Instead, the Stem of the pogonia now damages Tux.

I feel like this change was rushed. The spikes look clearly related to the spikes in the vines, but these tiles do not interact with each-other at all. Clear missed opportunity, plus a worse feature.
Feature Purpose
Having non-damageable stems is highly useful, it essentially allows designers to place 1x1 spikes in mid-air, leaving a safe passage for Tux underneath, without forcing some weird tiling background shenanigans or using misc tiles.
Concept Screenshots
No response
Guidelines For Reporting Issues
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- I have verified this isn't a request that's already been submitted as an issue.
- I have verified this isn't a discussion, or an issue with the game, but rather an actual feature request - a currently non-existent, but desired feature.
- In this request, I have only included details about one (1) desired feature.
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