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GeneralsMD/Code/GameEngine/Include/Common
Generals/Code/GameEngine/Include/Common Expand file tree Collapse file tree 2 files changed +2
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lines changed Original file line number Diff line number Diff line change @@ -116,13 +116,7 @@ class AsciiString;
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DEBUG_FLAG_LOG_TO_FILE = 0x01 ,
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DEBUG_FLAG_LOG_TO_CONSOLE = 0x02 ,
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DEBUG_FLAG_PREPEND_TIME = 0x04 ,
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- #ifdef RTS_PROFILE
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- // by default, RTS_PROFILE builds log to file, but not to console, in the interest
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- // of speed. want console output? just change this line:
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- DEBUG_FLAGS_DEFAULT = (DEBUG_FLAG_LOG_TO_FILE)
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- #else
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- DEBUG_FLAGS_DEFAULT = (DEBUG_FLAG_LOG_TO_FILE | DEBUG_FLAG_LOG_TO_CONSOLE)
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- #endif
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+ DEBUG_FLAGS_DEFAULT = (DEBUG_FLAG_LOG_TO_FILE | DEBUG_FLAG_LOG_TO_CONSOLE),
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};
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DEBUG_EXTERN_C void DebugInit (int flags);
Original file line number Diff line number Diff line change @@ -122,13 +122,7 @@ class AsciiString;
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DEBUG_FLAG_LOG_TO_FILE = 0x01 ,
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DEBUG_FLAG_LOG_TO_CONSOLE = 0x02 ,
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DEBUG_FLAG_PREPEND_TIME = 0x04 ,
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- #ifdef RTS_PROFILE
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- // by default, RTS_PROFILE builds log to file, but not to console, in the interest
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- // of speed. want console output? just change this line:
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- DEBUG_FLAGS_DEFAULT = (DEBUG_FLAG_LOG_TO_FILE)
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- #else
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- DEBUG_FLAGS_DEFAULT = (DEBUG_FLAG_LOG_TO_FILE | DEBUG_FLAG_LOG_TO_CONSOLE)
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- #endif
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+ DEBUG_FLAGS_DEFAULT = (DEBUG_FLAG_LOG_TO_FILE | DEBUG_FLAG_LOG_TO_CONSOLE),
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};
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DEBUG_EXTERN_C void DebugInit (int flags);
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