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refactor(network): use packed structs for packet serialization
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-814
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2 files changed

+310
-814
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GeneralsMD/Code/GameEngine/Include/GameNetwork/NetPacketStructs.h

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -337,12 +337,11 @@ struct NetPacketGameCommandHeader {
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};
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// Progress message packet
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// Fields: T + type, R + relay, P + playerID, C + commandID, D + percentage
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// Fields: T + type, R + relay, P + playerID, D + percentage
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struct NetPacketProgressMessage {
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NetPacketCommandTypeField commandType;
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NetPacketRelayField relay;
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NetPacketPlayerIdField playerId;
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NetPacketCommandIdField commandId;
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NetPacketDataFieldHeader dataHeader;
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UnsignedByte percentage;
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};

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