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[CMAKE] Sort CMake source files by alphabet (#677)
1 parent adf9c71 commit 4ee13fc

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28 files changed

+1220
-1220
lines changed

28 files changed

+1220
-1220
lines changed

Core/Libraries/Source/Compression/CMakeLists.txt

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1,22 +1,22 @@
11
set(COMPRESSION_SRC
2+
Compression.h
3+
CompressionManager.cpp
24
EAC/btreeabout.cpp
5+
EAC/btreecodex.h
36
EAC/btreedecode.cpp
47
EAC/btreeencode.cpp
8+
EAC/codex.h
9+
EAC/gimex.h
510
EAC/huffabout.cpp
11+
EAC/huffcodex.h
612
EAC/huffdecode.cpp
713
EAC/huffencode.cpp
814
EAC/refabout.cpp
15+
EAC/refcodex.h
916
EAC/refdecode.cpp
1017
EAC/refencode.cpp
11-
EAC/btreecodex.h
12-
EAC/codex.h
13-
EAC/gimex.h
14-
EAC/huffcodex.h
15-
EAC/refcodex.h
1618
LZHCompress/NoxCompress.cpp
1719
LZHCompress/NoxCompress.h
18-
CompressionManager.cpp
19-
Compression.h
2020
)
2121

2222
add_library(core_compression STATIC)

Generals/Code/GameEngine/CMakeLists.txt

Lines changed: 668 additions & 668 deletions
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Generals/Code/GameEngineDevice/CMakeLists.txt

Lines changed: 92 additions & 92 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,89 @@
11
set(GAMEENGINEDEVICE_SRC
2-
Source/W3DDevice/GameLogic/W3DGameLogic.cpp
3-
Source/W3DDevice/GameLogic/W3DGhostObject.cpp
4-
Source/W3DDevice/GameLogic/W3DTerrainLogic.cpp
5-
Source/W3DDevice/Common/Thing/W3DModuleFactory.cpp
6-
Source/W3DDevice/Common/Thing/W3DThingFactory.cpp
2+
Include/MilesAudioDevice/MilesAudioManager.h
3+
Include/VideoDevice/Bink/BinkVideoPlayer.h
4+
Include/W3DDevice/Common/W3DConvert.h
5+
Include/W3DDevice/Common/W3DFunctionLexicon.h
6+
Include/W3DDevice/Common/W3DModuleFactory.h
7+
Include/W3DDevice/Common/W3DRadar.h
8+
Include/W3DDevice/Common/W3DThingFactory.h
9+
Include/W3DDevice/GameClient/HeightMap.h
10+
Include/W3DDevice/GameClient/Module/W3DDebrisDraw.h
11+
Include/W3DDevice/GameClient/Module/W3DDefaultDraw.h
12+
Include/W3DDevice/GameClient/Module/W3DDependencyModelDraw.h
13+
Include/W3DDevice/GameClient/Module/W3DLaserDraw.h
14+
Include/W3DDevice/GameClient/Module/W3DModelDraw.h
15+
Include/W3DDevice/GameClient/Module/W3DOverlordTankDraw.h
16+
Include/W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
17+
Include/W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
18+
Include/W3DDevice/GameClient/Module/W3DRopeDraw.h
19+
Include/W3DDevice/GameClient/Module/W3DScienceModelDraw.h
20+
Include/W3DDevice/GameClient/Module/W3DSupplyDraw.h
21+
Include/W3DDevice/GameClient/Module/W3DTankDraw.h
22+
Include/W3DDevice/GameClient/Module/W3DTankTruckDraw.h
23+
Include/W3DDevice/GameClient/Module/W3DTracerDraw.h
24+
Include/W3DDevice/GameClient/Module/W3DTruckDraw.h
25+
Include/W3DDevice/GameClient/TerrainTex.h
26+
Include/W3DDevice/GameClient/TileData.h
27+
Include/W3DDevice/GameClient/W3DAssetManager.h
28+
Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
29+
Include/W3DDevice/GameClient/W3DBibBuffer.h
30+
Include/W3DDevice/GameClient/W3DBridgeBuffer.h
31+
Include/W3DDevice/GameClient/W3DBufferManager.h
32+
Include/W3DDevice/GameClient/W3DCustomEdging.h
33+
Include/W3DDevice/GameClient/W3DCustomScene.h
34+
Include/W3DDevice/GameClient/W3DDebugDisplay.h
35+
Include/W3DDevice/GameClient/W3DDebugIcons.h
36+
Include/W3DDevice/GameClient/W3DDisplay.h
37+
Include/W3DDevice/GameClient/W3DDisplayString.h
38+
Include/W3DDevice/GameClient/W3DDisplayStringManager.h
39+
Include/W3DDevice/GameClient/W3DDynamicLight.h
40+
Include/W3DDevice/GameClient/W3DFileSystem.h
41+
Include/W3DDevice/GameClient/W3DGadget.h
42+
Include/W3DDevice/GameClient/W3DGameClient.h
43+
Include/W3DDevice/GameClient/W3DGameFont.h
44+
Include/W3DDevice/GameClient/W3DGameWindow.h
45+
Include/W3DDevice/GameClient/W3DGameWindowManager.h
46+
Include/W3DDevice/GameClient/W3DGUICallbacks.h
47+
Include/W3DDevice/GameClient/W3DInGameUI.h
48+
Include/W3DDevice/GameClient/W3DMirror.h
49+
Include/W3DDevice/GameClient/W3DMouse.h
50+
Include/W3DDevice/GameClient/W3DParticleSys.h
51+
Include/W3DDevice/GameClient/W3DPoly.h
52+
Include/W3DDevice/GameClient/W3DProjectedShadow.h
53+
Include/W3DDevice/GameClient/W3DRoadBuffer.h
54+
Include/W3DDevice/GameClient/W3DScene.h
55+
Include/W3DDevice/GameClient/W3DShaderManager.h
56+
Include/W3DDevice/GameClient/W3DShadow.h
57+
Include/W3DDevice/GameClient/W3DShroud.h
58+
Include/W3DDevice/GameClient/W3DStatusCircle.h
59+
Include/W3DDevice/GameClient/W3DTerrainTracks.h
60+
Include/W3DDevice/GameClient/W3DTerrainVisual.h
61+
Include/W3DDevice/GameClient/W3DTreeBuffer.h
62+
Include/W3DDevice/GameClient/W3DVideobuffer.h
63+
Include/W3DDevice/GameClient/W3DView.h
64+
Include/W3DDevice/GameClient/W3DVolumetricShadow.h
65+
Include/W3DDevice/GameClient/W3DWater.h
66+
Include/W3DDevice/GameClient/W3DWaterTracks.h
67+
Include/W3DDevice/GameClient/W3DWaypointBuffer.h
68+
Include/W3DDevice/GameClient/W3DWebBrowser.h
69+
Include/W3DDevice/GameClient/WorldHeightMap.h
70+
Include/W3DDevice/GameLogic/W3DGameLogic.h
71+
Include/W3DDevice/GameLogic/W3DGhostObject.h
72+
Include/W3DDevice/GameLogic/W3DTerrainLogic.h
73+
Include/Win32Device/Common/Win32BIGFile.h
74+
Include/Win32Device/Common/Win32BIGFileSystem.h
75+
Include/Win32Device/Common/Win32CDManager.h
76+
Include/Win32Device/Common/Win32GameEngine.h
77+
Include/Win32Device/Common/Win32LocalFile.h
78+
Include/Win32Device/Common/Win32LocalFileSystem.h
79+
Include/Win32Device/GameClient/Win32DIKeyboard.h
80+
Include/Win32Device/GameClient/Win32Mouse.h
81+
Source/MilesAudioDevice/MilesAudioManager.cpp
82+
Source/VideoDevice/Bink/BinkVideoPlayer.cpp
783
Source/W3DDevice/Common/System/W3DFunctionLexicon.cpp
884
Source/W3DDevice/Common/System/W3DRadar.cpp
85+
Source/W3DDevice/Common/Thing/W3DModuleFactory.cpp
86+
Source/W3DDevice/Common/Thing/W3DThingFactory.cpp
987
Source/W3DDevice/Common/W3DConvert.cpp
1088
Source/W3DDevice/GameClient/Drawable/Draw/W3DDebrisDraw.cpp
1189
Source/W3DDevice/GameClient/Drawable/Draw/W3DDefaultDraw.cpp
@@ -33,16 +111,13 @@ set(GAMEENGINEDEVICE_SRC
33111
Source/W3DDevice/GameClient/GUI/Gadget/W3DTabControl.cpp
34112
Source/W3DDevice/GameClient/GUI/Gadget/W3DTextEntry.cpp
35113
Source/W3DDevice/GameClient/GUI/Gadget/W3DVerticalSlider.cpp
36-
Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
37114
Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DControlBar.cpp
115+
Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
38116
Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMOTD.cpp
39117
Source/W3DDevice/GameClient/GUI/W3DGameFont.cpp
40118
Source/W3DDevice/GameClient/GUI/W3DGameWindow.cpp
41119
Source/W3DDevice/GameClient/GUI/W3DGameWindowManager.cpp
42-
Source/W3DDevice/GameClient/Water/W3DWater.cpp
43-
Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp
44-
Source/W3DDevice/GameClient/Water/wave.nvp
45-
Source/W3DDevice/GameClient/Water/wave.nvv
120+
Source/W3DDevice/GameClient/HeightMap.cpp
46121
Source/W3DDevice/GameClient/Shaders/invmonochrome.nvp
47122
Source/W3DDevice/GameClient/Shaders/monochrome.nvp
48123
Source/W3DDevice/GameClient/Shaders/motionblur.nvp
@@ -55,7 +130,6 @@ set(GAMEENGINEDEVICE_SRC
55130
Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp
56131
Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp
57132
Source/W3DDevice/GameClient/Shadow/W3DVolumetricShadow.cpp
58-
Source/W3DDevice/GameClient/HeightMap.cpp
59133
Source/W3DDevice/GameClient/TerrainTex.cpp
60134
Source/W3DDevice/GameClient/TileData.cpp
61135
Source/W3DDevice/GameClient/W3DAssetManager.cpp
@@ -87,7 +161,14 @@ set(GAMEENGINEDEVICE_SRC
87161
Source/W3DDevice/GameClient/W3DView.cpp
88162
Source/W3DDevice/GameClient/W3dWaypointBuffer.cpp
89163
Source/W3DDevice/GameClient/W3DWebBrowser.cpp
164+
Source/W3DDevice/GameClient/Water/W3DWater.cpp
165+
Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp
166+
Source/W3DDevice/GameClient/Water/wave.nvp
167+
Source/W3DDevice/GameClient/Water/wave.nvv
90168
Source/W3DDevice/GameClient/WorldHeightMap.cpp
169+
Source/W3DDevice/GameLogic/W3DGameLogic.cpp
170+
Source/W3DDevice/GameLogic/W3DGhostObject.cpp
171+
Source/W3DDevice/GameLogic/W3DTerrainLogic.cpp
91172
Source/Win32Device/Common/Win32BIGFile.cpp
92173
Source/Win32Device/Common/Win32BIGFileSystem.cpp
93174
Source/Win32Device/Common/Win32CDManager.cpp
@@ -97,87 +178,6 @@ set(GAMEENGINEDEVICE_SRC
97178
Source/Win32Device/Common/Win32OSDisplay.cpp
98179
Source/Win32Device/GameClient/Win32DIKeyboard.cpp
99180
Source/Win32Device/GameClient/Win32Mouse.cpp
100-
Source/VideoDevice/Bink/BinkVideoPlayer.cpp
101-
Source/MilesAudioDevice/MilesAudioManager.cpp
102-
Include/W3DDevice/GameLogic/W3DGameLogic.h
103-
Include/W3DDevice/GameLogic/W3DGhostObject.h
104-
Include/W3DDevice/GameLogic/W3DTerrainLogic.h
105-
Include/W3DDevice/Common/W3DConvert.h
106-
Include/W3DDevice/Common/W3DFunctionLexicon.h
107-
Include/W3DDevice/Common/W3DModuleFactory.h
108-
Include/W3DDevice/Common/W3DRadar.h
109-
Include/W3DDevice/Common/W3DThingFactory.h
110-
Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
111-
Include/W3DDevice/GameClient/Module/W3DDebrisDraw.h
112-
Include/W3DDevice/GameClient/Module/W3DDefaultDraw.h
113-
Include/W3DDevice/GameClient/Module/W3DDependencyModelDraw.h
114-
Include/W3DDevice/GameClient/Module/W3DLaserDraw.h
115-
Include/W3DDevice/GameClient/Module/W3DModelDraw.h
116-
Include/W3DDevice/GameClient/Module/W3DOverlordTankDraw.h
117-
Include/W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
118-
Include/W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
119-
Include/W3DDevice/GameClient/Module/W3DRopeDraw.h
120-
Include/W3DDevice/GameClient/Module/W3DScienceModelDraw.h
121-
Include/W3DDevice/GameClient/Module/W3DSupplyDraw.h
122-
Include/W3DDevice/GameClient/Module/W3DTankDraw.h
123-
Include/W3DDevice/GameClient/Module/W3DTankTruckDraw.h
124-
Include/W3DDevice/GameClient/Module/W3DTracerDraw.h
125-
Include/W3DDevice/GameClient/Module/W3DTruckDraw.h
126-
Include/W3DDevice/GameClient/HeightMap.h
127-
Include/W3DDevice/GameClient/TerrainTex.h
128-
Include/W3DDevice/GameClient/TileData.h
129-
Include/W3DDevice/GameClient/W3DAssetManager.h
130-
Include/W3DDevice/GameClient/W3DBibBuffer.h
131-
Include/W3DDevice/GameClient/W3DBridgeBuffer.h
132-
Include/W3DDevice/GameClient/W3DBufferManager.h
133-
Include/W3DDevice/GameClient/W3DCustomEdging.h
134-
Include/W3DDevice/GameClient/W3DCustomScene.h
135-
Include/W3DDevice/GameClient/W3DDebugDisplay.h
136-
Include/W3DDevice/GameClient/W3DDebugIcons.h
137-
Include/W3DDevice/GameClient/W3DDisplay.h
138-
Include/W3DDevice/GameClient/W3DDisplayString.h
139-
Include/W3DDevice/GameClient/W3DDisplayStringManager.h
140-
Include/W3DDevice/GameClient/W3DDynamicLight.h
141-
Include/W3DDevice/GameClient/W3DFileSystem.h
142-
Include/W3DDevice/GameClient/W3DGadget.h
143-
Include/W3DDevice/GameClient/W3DGameClient.h
144-
Include/W3DDevice/GameClient/W3DGameFont.h
145-
Include/W3DDevice/GameClient/W3DGameWindow.h
146-
Include/W3DDevice/GameClient/W3DGameWindowManager.h
147-
Include/W3DDevice/GameClient/W3DGUICallbacks.h
148-
Include/W3DDevice/GameClient/W3DInGameUI.h
149-
Include/W3DDevice/GameClient/W3DMirror.h
150-
Include/W3DDevice/GameClient/W3DMouse.h
151-
Include/W3DDevice/GameClient/W3DParticleSys.h
152-
Include/W3DDevice/GameClient/W3DPoly.h
153-
Include/W3DDevice/GameClient/W3DProjectedShadow.h
154-
Include/W3DDevice/GameClient/W3DRoadBuffer.h
155-
Include/W3DDevice/GameClient/W3DScene.h
156-
Include/W3DDevice/GameClient/W3DShaderManager.h
157-
Include/W3DDevice/GameClient/W3DShadow.h
158-
Include/W3DDevice/GameClient/W3DShroud.h
159-
Include/W3DDevice/GameClient/W3DStatusCircle.h
160-
Include/W3DDevice/GameClient/W3DTerrainTracks.h
161-
Include/W3DDevice/GameClient/W3DTerrainVisual.h
162-
Include/W3DDevice/GameClient/W3DTreeBuffer.h
163-
Include/W3DDevice/GameClient/W3DVideobuffer.h
164-
Include/W3DDevice/GameClient/W3DView.h
165-
Include/W3DDevice/GameClient/W3DVolumetricShadow.h
166-
Include/W3DDevice/GameClient/W3DWater.h
167-
Include/W3DDevice/GameClient/W3DWaterTracks.h
168-
Include/W3DDevice/GameClient/W3DWaypointBuffer.h
169-
Include/W3DDevice/GameClient/W3DWebBrowser.h
170-
Include/W3DDevice/GameClient/WorldHeightMap.h
171-
Include/Win32Device/Common/Win32BIGFile.h
172-
Include/Win32Device/Common/Win32BIGFileSystem.h
173-
Include/Win32Device/Common/Win32CDManager.h
174-
Include/Win32Device/Common/Win32GameEngine.h
175-
Include/Win32Device/Common/Win32LocalFile.h
176-
Include/Win32Device/Common/Win32LocalFileSystem.h
177-
Include/Win32Device/GameClient/Win32DIKeyboard.h
178-
Include/Win32Device/GameClient/Win32Mouse.h
179-
Include/VideoDevice/Bink/BinkVideoPlayer.h
180-
Include/MilesAudioDevice/MilesAudioManager.h
181181
)
182182

183183
add_library(g_gameenginedevice STATIC)

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