1
1
set (GAMEENGINEDEVICE_SRC
2
- Source /W3DDevice/GameLogic/W3DGameLogic.cpp
3
- Source /W3DDevice/GameLogic/W3DGhostObject.cpp
4
- Source /W3DDevice/GameLogic/W3DTerrainLogic.cpp
5
- Source /W3DDevice/Common/Thing/W3DModuleFactory.cpp
6
- Source /W3DDevice/Common/Thing/W3DThingFactory.cpp
2
+ Include /MilesAudioDevice/MilesAudioManager.h
3
+ Include /VideoDevice/Bink/BinkVideoPlayer.h
4
+ Include /W3DDevice/Common/W3DConvert.h
5
+ Include /W3DDevice/Common/W3DFunctionLexicon.h
6
+ Include /W3DDevice/Common/W3DModuleFactory.h
7
+ Include /W3DDevice/Common/W3DRadar.h
8
+ Include /W3DDevice/Common/W3DThingFactory.h
9
+ Include /W3DDevice/GameClient/HeightMap.h
10
+ Include /W3DDevice/GameClient/Module/W3DDebrisDraw.h
11
+ Include /W3DDevice/GameClient/Module/W3DDefaultDraw.h
12
+ Include /W3DDevice/GameClient/Module/W3DDependencyModelDraw.h
13
+ Include /W3DDevice/GameClient/Module/W3DLaserDraw.h
14
+ Include /W3DDevice/GameClient/Module/W3DModelDraw.h
15
+ Include /W3DDevice/GameClient/Module/W3DOverlordTankDraw.h
16
+ Include /W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
17
+ Include /W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
18
+ Include /W3DDevice/GameClient/Module/W3DRopeDraw.h
19
+ Include /W3DDevice/GameClient/Module/W3DScienceModelDraw.h
20
+ Include /W3DDevice/GameClient/Module/W3DSupplyDraw.h
21
+ Include /W3DDevice/GameClient/Module/W3DTankDraw.h
22
+ Include /W3DDevice/GameClient/Module/W3DTankTruckDraw.h
23
+ Include /W3DDevice/GameClient/Module/W3DTracerDraw.h
24
+ Include /W3DDevice/GameClient/Module/W3DTruckDraw.h
25
+ Include /W3DDevice/GameClient/TerrainTex.h
26
+ Include /W3DDevice/GameClient/TileData.h
27
+ Include /W3DDevice/GameClient/W3DAssetManager.h
28
+ Include /W3DDevice/GameClient/W3DAssetManagerExposed.h
29
+ Include /W3DDevice/GameClient/W3DBibBuffer.h
30
+ Include /W3DDevice/GameClient/W3DBridgeBuffer.h
31
+ Include /W3DDevice/GameClient/W3DBufferManager.h
32
+ Include /W3DDevice/GameClient/W3DCustomEdging.h
33
+ Include /W3DDevice/GameClient/W3DCustomScene.h
34
+ Include /W3DDevice/GameClient/W3DDebugDisplay.h
35
+ Include /W3DDevice/GameClient/W3DDebugIcons.h
36
+ Include /W3DDevice/GameClient/W3DDisplay.h
37
+ Include /W3DDevice/GameClient/W3DDisplayString.h
38
+ Include /W3DDevice/GameClient/W3DDisplayStringManager.h
39
+ Include /W3DDevice/GameClient/W3DDynamicLight.h
40
+ Include /W3DDevice/GameClient/W3DFileSystem.h
41
+ Include /W3DDevice/GameClient/W3DGadget.h
42
+ Include /W3DDevice/GameClient/W3DGameClient.h
43
+ Include /W3DDevice/GameClient/W3DGameFont.h
44
+ Include /W3DDevice/GameClient/W3DGameWindow.h
45
+ Include /W3DDevice/GameClient/W3DGameWindowManager.h
46
+ Include /W3DDevice/GameClient/W3DGUICallbacks.h
47
+ Include /W3DDevice/GameClient/W3DInGameUI.h
48
+ Include /W3DDevice/GameClient/W3DMirror.h
49
+ Include /W3DDevice/GameClient/W3DMouse.h
50
+ Include /W3DDevice/GameClient/W3DParticleSys.h
51
+ Include /W3DDevice/GameClient/W3DPoly.h
52
+ Include /W3DDevice/GameClient/W3DProjectedShadow.h
53
+ Include /W3DDevice/GameClient/W3DRoadBuffer.h
54
+ Include /W3DDevice/GameClient/W3DScene.h
55
+ Include /W3DDevice/GameClient/W3DShaderManager.h
56
+ Include /W3DDevice/GameClient/W3DShadow.h
57
+ Include /W3DDevice/GameClient/W3DShroud.h
58
+ Include /W3DDevice/GameClient/W3DStatusCircle.h
59
+ Include /W3DDevice/GameClient/W3DTerrainTracks.h
60
+ Include /W3DDevice/GameClient/W3DTerrainVisual.h
61
+ Include /W3DDevice/GameClient/W3DTreeBuffer.h
62
+ Include /W3DDevice/GameClient/W3DVideobuffer.h
63
+ Include /W3DDevice/GameClient/W3DView.h
64
+ Include /W3DDevice/GameClient/W3DVolumetricShadow.h
65
+ Include /W3DDevice/GameClient/W3DWater.h
66
+ Include /W3DDevice/GameClient/W3DWaterTracks.h
67
+ Include /W3DDevice/GameClient/W3DWaypointBuffer.h
68
+ Include /W3DDevice/GameClient/W3DWebBrowser.h
69
+ Include /W3DDevice/GameClient/WorldHeightMap.h
70
+ Include /W3DDevice/GameLogic/W3DGameLogic.h
71
+ Include /W3DDevice/GameLogic/W3DGhostObject.h
72
+ Include /W3DDevice/GameLogic/W3DTerrainLogic.h
73
+ Include /Win32Device/Common/Win32BIGFile.h
74
+ Include /Win32Device/Common/Win32BIGFileSystem.h
75
+ Include /Win32Device/Common/Win32CDManager.h
76
+ Include /Win32Device/Common/Win32GameEngine.h
77
+ Include /Win32Device/Common/Win32LocalFile.h
78
+ Include /Win32Device/Common/Win32LocalFileSystem.h
79
+ Include /Win32Device/GameClient/Win32DIKeyboard.h
80
+ Include /Win32Device/GameClient/Win32Mouse.h
81
+ Source /MilesAudioDevice/MilesAudioManager.cpp
82
+ Source /VideoDevice/Bink/BinkVideoPlayer.cpp
7
83
Source /W3DDevice/Common/System/W3DFunctionLexicon.cpp
8
84
Source /W3DDevice/Common/System/W3DRadar.cpp
85
+ Source /W3DDevice/Common/Thing/W3DModuleFactory.cpp
86
+ Source /W3DDevice/Common/Thing/W3DThingFactory.cpp
9
87
Source /W3DDevice/Common/W3DConvert.cpp
10
88
Source /W3DDevice/GameClient/Drawable/Draw/W3DDebrisDraw.cpp
11
89
Source /W3DDevice/GameClient/Drawable/Draw/W3DDefaultDraw.cpp
@@ -33,16 +111,13 @@ set(GAMEENGINEDEVICE_SRC
33
111
Source /W3DDevice/GameClient/GUI/Gadget/W3DTabControl.cpp
34
112
Source /W3DDevice/GameClient/GUI/Gadget/W3DTextEntry.cpp
35
113
Source /W3DDevice/GameClient/GUI/Gadget/W3DVerticalSlider.cpp
36
- Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
37
114
Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DControlBar.cpp
115
+ Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
38
116
Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DMOTD.cpp
39
117
Source /W3DDevice/GameClient/GUI/W3DGameFont.cpp
40
118
Source /W3DDevice/GameClient/GUI/W3DGameWindow.cpp
41
119
Source /W3DDevice/GameClient/GUI/W3DGameWindowManager.cpp
42
- Source /W3DDevice/GameClient/Water/W3DWater.cpp
43
- Source /W3DDevice/GameClient/Water/W3DWaterTracks.cpp
44
- Source /W3DDevice/GameClient/Water/wave.nvp
45
- Source /W3DDevice/GameClient/Water/wave.nvv
120
+ Source /W3DDevice/GameClient/HeightMap.cpp
46
121
Source /W3DDevice/GameClient/Shaders/invmonochrome.nvp
47
122
Source /W3DDevice/GameClient/Shaders/monochrome.nvp
48
123
Source /W3DDevice/GameClient/Shaders/motionblur.nvp
@@ -55,7 +130,6 @@ set(GAMEENGINEDEVICE_SRC
55
130
Source /W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp
56
131
Source /W3DDevice/GameClient/Shadow/W3DShadow.cpp
57
132
Source /W3DDevice/GameClient/Shadow/W3DVolumetricShadow.cpp
58
- Source /W3DDevice/GameClient/HeightMap.cpp
59
133
Source /W3DDevice/GameClient/TerrainTex.cpp
60
134
Source /W3DDevice/GameClient/TileData.cpp
61
135
Source /W3DDevice/GameClient/W3DAssetManager.cpp
@@ -87,7 +161,14 @@ set(GAMEENGINEDEVICE_SRC
87
161
Source /W3DDevice/GameClient/W3DView.cpp
88
162
Source /W3DDevice/GameClient/W3dWaypointBuffer.cpp
89
163
Source /W3DDevice/GameClient/W3DWebBrowser.cpp
164
+ Source /W3DDevice/GameClient/Water/W3DWater.cpp
165
+ Source /W3DDevice/GameClient/Water/W3DWaterTracks.cpp
166
+ Source /W3DDevice/GameClient/Water/wave.nvp
167
+ Source /W3DDevice/GameClient/Water/wave.nvv
90
168
Source /W3DDevice/GameClient/WorldHeightMap.cpp
169
+ Source /W3DDevice/GameLogic/W3DGameLogic.cpp
170
+ Source /W3DDevice/GameLogic/W3DGhostObject.cpp
171
+ Source /W3DDevice/GameLogic/W3DTerrainLogic.cpp
91
172
Source /Win32Device/Common/Win32BIGFile.cpp
92
173
Source /Win32Device/Common/Win32BIGFileSystem.cpp
93
174
Source /Win32Device/Common/Win32CDManager.cpp
@@ -97,87 +178,6 @@ set(GAMEENGINEDEVICE_SRC
97
178
Source /Win32Device/Common/Win32OSDisplay.cpp
98
179
Source /Win32Device/GameClient/Win32DIKeyboard.cpp
99
180
Source /Win32Device/GameClient/Win32Mouse.cpp
100
- Source /VideoDevice/Bink/BinkVideoPlayer.cpp
101
- Source /MilesAudioDevice/MilesAudioManager.cpp
102
- Include /W3DDevice/GameLogic/W3DGameLogic.h
103
- Include /W3DDevice/GameLogic/W3DGhostObject.h
104
- Include /W3DDevice/GameLogic/W3DTerrainLogic.h
105
- Include /W3DDevice/Common/W3DConvert.h
106
- Include /W3DDevice/Common/W3DFunctionLexicon.h
107
- Include /W3DDevice/Common/W3DModuleFactory.h
108
- Include /W3DDevice/Common/W3DRadar.h
109
- Include /W3DDevice/Common/W3DThingFactory.h
110
- Include /W3DDevice/GameClient/W3DAssetManagerExposed.h
111
- Include /W3DDevice/GameClient/Module/W3DDebrisDraw.h
112
- Include /W3DDevice/GameClient/Module/W3DDefaultDraw.h
113
- Include /W3DDevice/GameClient/Module/W3DDependencyModelDraw.h
114
- Include /W3DDevice/GameClient/Module/W3DLaserDraw.h
115
- Include /W3DDevice/GameClient/Module/W3DModelDraw.h
116
- Include /W3DDevice/GameClient/Module/W3DOverlordTankDraw.h
117
- Include /W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
118
- Include /W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
119
- Include /W3DDevice/GameClient/Module/W3DRopeDraw.h
120
- Include /W3DDevice/GameClient/Module/W3DScienceModelDraw.h
121
- Include /W3DDevice/GameClient/Module/W3DSupplyDraw.h
122
- Include /W3DDevice/GameClient/Module/W3DTankDraw.h
123
- Include /W3DDevice/GameClient/Module/W3DTankTruckDraw.h
124
- Include /W3DDevice/GameClient/Module/W3DTracerDraw.h
125
- Include /W3DDevice/GameClient/Module/W3DTruckDraw.h
126
- Include /W3DDevice/GameClient/HeightMap.h
127
- Include /W3DDevice/GameClient/TerrainTex.h
128
- Include /W3DDevice/GameClient/TileData.h
129
- Include /W3DDevice/GameClient/W3DAssetManager.h
130
- Include /W3DDevice/GameClient/W3DBibBuffer.h
131
- Include /W3DDevice/GameClient/W3DBridgeBuffer.h
132
- Include /W3DDevice/GameClient/W3DBufferManager.h
133
- Include /W3DDevice/GameClient/W3DCustomEdging.h
134
- Include /W3DDevice/GameClient/W3DCustomScene.h
135
- Include /W3DDevice/GameClient/W3DDebugDisplay.h
136
- Include /W3DDevice/GameClient/W3DDebugIcons.h
137
- Include /W3DDevice/GameClient/W3DDisplay.h
138
- Include /W3DDevice/GameClient/W3DDisplayString.h
139
- Include /W3DDevice/GameClient/W3DDisplayStringManager.h
140
- Include /W3DDevice/GameClient/W3DDynamicLight.h
141
- Include /W3DDevice/GameClient/W3DFileSystem.h
142
- Include /W3DDevice/GameClient/W3DGadget.h
143
- Include /W3DDevice/GameClient/W3DGameClient.h
144
- Include /W3DDevice/GameClient/W3DGameFont.h
145
- Include /W3DDevice/GameClient/W3DGameWindow.h
146
- Include /W3DDevice/GameClient/W3DGameWindowManager.h
147
- Include /W3DDevice/GameClient/W3DGUICallbacks.h
148
- Include /W3DDevice/GameClient/W3DInGameUI.h
149
- Include /W3DDevice/GameClient/W3DMirror.h
150
- Include /W3DDevice/GameClient/W3DMouse.h
151
- Include /W3DDevice/GameClient/W3DParticleSys.h
152
- Include /W3DDevice/GameClient/W3DPoly.h
153
- Include /W3DDevice/GameClient/W3DProjectedShadow.h
154
- Include /W3DDevice/GameClient/W3DRoadBuffer.h
155
- Include /W3DDevice/GameClient/W3DScene.h
156
- Include /W3DDevice/GameClient/W3DShaderManager.h
157
- Include /W3DDevice/GameClient/W3DShadow.h
158
- Include /W3DDevice/GameClient/W3DShroud.h
159
- Include /W3DDevice/GameClient/W3DStatusCircle.h
160
- Include /W3DDevice/GameClient/W3DTerrainTracks.h
161
- Include /W3DDevice/GameClient/W3DTerrainVisual.h
162
- Include /W3DDevice/GameClient/W3DTreeBuffer.h
163
- Include /W3DDevice/GameClient/W3DVideobuffer.h
164
- Include /W3DDevice/GameClient/W3DView.h
165
- Include /W3DDevice/GameClient/W3DVolumetricShadow.h
166
- Include /W3DDevice/GameClient/W3DWater.h
167
- Include /W3DDevice/GameClient/W3DWaterTracks.h
168
- Include /W3DDevice/GameClient/W3DWaypointBuffer.h
169
- Include /W3DDevice/GameClient/W3DWebBrowser.h
170
- Include /W3DDevice/GameClient/WorldHeightMap.h
171
- Include /Win32Device/Common/Win32BIGFile.h
172
- Include /Win32Device/Common/Win32BIGFileSystem.h
173
- Include /Win32Device/Common/Win32CDManager.h
174
- Include /Win32Device/Common/Win32GameEngine.h
175
- Include /Win32Device/Common/Win32LocalFile.h
176
- Include /Win32Device/Common/Win32LocalFileSystem.h
177
- Include /Win32Device/GameClient/Win32DIKeyboard.h
178
- Include /Win32Device/GameClient/Win32Mouse.h
179
- Include /VideoDevice/Bink/BinkVideoPlayer.h
180
- Include /MilesAudioDevice/MilesAudioManager.h
181
181
)
182
182
183
183
add_library (g_gameenginedevice STATIC )
0 commit comments