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Units can be forced into the water or on cliffs without dying #1705

@GOLDFISH132

Description

@GOLDFISH132

Prerequisites

  • I have searched for similar issues and confirmed this is not a duplicate

Game Version

  • Command & Conquer Generals
  • Command & Conquer Generals: Zero Hour
  • Other (please specify below)

Bug Description

Did not test this in generals

Units can be placed/moved in the water or on cliffs without them dying.
This can be abused to safely hide your dozer. Or to send a unit across a river.

There are multiple ways of doing this.

  1. Using the shockwave of the bunkerbuster, SneakAttack, NukeMig and maybe alpha aurora to push the unit in the water or cliff by making it airborne. Without making it fly to high for it to trigger the death damage you get by falling in water or on a cliff.

  2. The USA dozer and the Limo in GLA 1 mission (possibly more units) there minimum requires turning rotation can be used to make them drive into the water or on a cliff, when you press stop when the unit just got outside the allowable area it then can be microed into the water.

The dozer and Limo can also drive of bridges using the same bug.

  1. You can place Warfactory`s, Armsdealers, China Supply, Commandcenter of USA and CHINA and a tunnelnetwork really close to the edge of a mountain or water. If you then make units that have wheels they will drive into the water cause they got no other space to move to.

Reproduction Steps

1.1) Place units next to the water or cliff.
1.2) Now force fire behind the unit so the shockwave pushes it in the water or cliff. Or place the Sneakattack behind the unit so the shockwave pushes it in the water or cliff.

2.2) Make a USA dozer and try to keep turning the dozer at the edge of the water or cliff
2.3) once it go`s in the water or cliff press stop.

2.2) Get a USA dozer on a bridge and place it closest to the edge.
2.3) Keep moving the dozer from 1 side of the bridge to the next, eventually it will fall off.

3.1) Place Warfactory, China Supply Center, CommandCenter or TunnelNetwork as close to the water as possible.
3,2) Make units that have wheels not tracks.
3.3) Once the units are created they have no space to go and keep on driving against the edge of the water or cliff.
3.4) Eventually the unit will just drive into the water or cliff.

https://www.youtube.com/watch?v=Nc9cdjLOEH8&list=PL6yTTvK-AKqQT39qIQRaCt1AF-JM2hCg1&index=24
https://www.youtube.com/watch?v=EYEOQxLVkYA&list=PL6yTTvK-AKqQT39qIQRaCt1AF-JM2hCg1&index=6
https://www.youtube.com/watch?v=Vm8Bd1KgTEA&list=PL6yTTvK-AKqQT39qIQRaCt1AF-JM2hCg1&index=25

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    BugSomething is not working right, typically is user facingInvestigateMinorSeverity: Minor < Major < Critical < BlockerUnit AIIs related to unit behaviorZHRelates to Zero Hour

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