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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero Hour
Description
Prerequisites
- I have searched for similar issues and confirmed this is not a duplicate
Game Version
- Command & Conquer Generals
- Command & Conquer Generals: Zero Hour
- Other (please specify below)
Bug Description
Some infantry movement animations are too fast. This is most noticeable for infantry with 30+ speed locomotors, such as Black Lotus, Colonel Burton or Jarmen Kell.
Looks to be introduced by #1702.
Reproduction Steps
- Observe either Black Lotus, Colonel Burton or Jarmen Kell's movement animation
- Notice that it looks comically fast
Additional Context
SPEEDY_JARMY.mp4
ElTioRata, L3-M and killermosi
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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero Hour