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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this project
Description
Prerequisites
- I have searched for similar issues and confirmed this is not a duplicate
Game Version
- Command & Conquer Generals
- Command & Conquer Generals: Zero Hour
- Other (please specify below)
Bug Description
When enemy stealthed buildings or units are detected, the flashing reveal animation updates per render frame rather than per logic tick.
At higher render FPS, the animation runs too quickly and causes the building or unit to flicker.
Reproduction Steps
1- Start a Skirmish match with GLA Stealth as opponent.
2- Get them to stealth a building or build stealth base defenses.
3- Scan the building (USA drone, China Outposts etc.).
4- Increase render FPS as you're observing the stealth reveal animation of the stealthed building.
Additional Context
- This was first noticed on Generals Online then tested on the last weekly release to find the same behavior.
generalszh.exe.2025.10.20.-.00.28.34.03.mp4
Ali-tf
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BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this project