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Rally point for all types of Supply Centers don't work as one would expect #225

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@kABUSE1

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@kABUSE1

Setting a rally point for any type of supply center works counter-intuitive and isn't useful.

Right now, rally points are the same as a movement order for the collector, which is a thing that is also bugged and tracked here:
#45

As with a normal movenent order, the collector continues with default behaviour after reaching destination, which is collecting goods from nearest supply source.

The counter-intuitive part is that the collector does that only once. After returning goods from nearest-supply-to-rally-point it will either go back to collecting from neareast valid source or, if there is none, it will stop moving as shown here:

rally.point.mp4

Best solution would be to remove the default-behaviour routine entirely, so that setting a rally point for a supply center disables auto-collecting. But then we would need the new feature to discard rally points, aka setting a building back to having no rally points. Which could possibly be a functionality that can be added to the rally point command button.

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    BugSomething is not working right, typically is user facingChinaAffects China factionGLAAffects GLA factionMinorSeverity: Minor < Major < Critical < BlockerUSAAffects USA factionZHRelates to Zero Hour

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