forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 140
Open
Labels
AIIs AI relatedIs AI relatedDesignIs a matter of game designIs a matter of game designExecutableMaybeIs perhaps game code relatedIs perhaps game code relatedMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < Blocker
Description
AIs cannot use Captured or Transferred stuff, when they capture or get their teammates buildings, they decide to sell it, all except the POWER PLANT.
"Yayy! Money!! and Power!" Thats cool and stuff, but I think it would be maybe more useful if this was an option in WorldBuilder, so we can check if he needs money or if he is rich already and can use those to his advantage.
Because transferred stuff that AI gets, he sells them, or if you can make him not be able to sell them, he refuses to use them. It would be nice if this can be made possible and an option in WorldBuilder, i will give more details if needed.
The Auto-Sell stuff for anything but the POWER PLANT is a Hard-coded issue.
Metadata
Metadata
Assignees
Labels
AIIs AI relatedIs AI relatedDesignIs a matter of game designIs a matter of game designExecutableMaybeIs perhaps game code relatedIs perhaps game code relatedMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < Blocker