[GEN][ZH] Fix static initialization order for StatDumpClass and LogClass #1003
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Static / global variable:
GeneralsGameCode/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp
Line 353 in 08b06e3
GeneralsGameCode/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp
Lines 152 to 169 in 08b06e3
I ran into an issue where the initialization of global
TheStatDump
happened before the initialization of globalTheDynamicMemoryAllocator
which is used forAsciiString
(aka static initialization order fiasco). This PR fixes a couple of places where that may happen, though I only noticed it forTheStatDump
.I've also added a couple of
DEBUG_ASSERTCRASH
. They'll work better with #1000 accepted, which was created exactly for assertions like these.EDIT: I can't seem to find how the issue surfaced for me naturally, but it's possible to force the issue to occur.