[GEN][ZH] Fix beacon mouse cursor not showing while nothing is selected #1185
+14
−2
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Fixes #1174
The mouse cursor now correctly changes to its beacon placement state when the user is in a beacon placement context without requiring an object to be selected.
YES_BEACON_CURSOR.mp4
This is achieved by adding a case to allow a
MSG_VALID_GUICOMMAND_HINT
message to be returned fromCommandXlat
when the user is in a beacon placement context, which is then received by theHintSpyTranslator
and sent to theInGameUI
where the cursor is appropriately updated.