bugfix(gui): Fix incorrect Replay incompatibility messages #1745
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Right now, if you try to load a replay that was generated on the retail game, the replay will show in white, but when trying to load there will be a warning, that the replay might not play back correctly. The same happens with replays that were generated on SH, but a different build.
This PR fixes that by not comparing the build time, and thus also unifying the code for determining whether to show a replay in white.
We still need to find a solution for replays that were generated using a VS22 build (for example GO). I think we should change the Version string for those builds. But that's not in this PR.