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[GEN] Backport structure multi selection fix from Zero Hour #334
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Generals/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp
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Generals/Code/GameEngine/Source/GameClient/MessageStream/SelectionXlat.cpp
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This looks good, just needs a slight tweak on the white space.
return STATE_FAILURE; | ||
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If you can remove the extra added white space before and after this block, then this should be good to go.
The code does not align with Zero Hour in terms of white space. I suggest use WinMerge or similar tool to copy code without discrepancies. It is easy to do mistakes when done by hand.. |
Still needs tweaking before this can be merged |
Squash and merge
syncs the two codebases up by backporting the (partial) fix. the exploit can still be performed, but it's harder according to @Mauller .