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Replace NAMEKEY strings with defines #373
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Change is wip but I can already add some notes :)
Perhaps the next step (in a follow up change) would be to change name key string to name key hash and have these hashes of names generated at compile time. The original string could perhaps be preserver for debug in a NameKey struct, that contains both hash and string.
@@ -1409,7 +1409,7 @@ void ControlBar::update( void ) | |||
Int count; | |||
const ThingTemplate *thing = TheThingFactory->findTemplate( ThePlayerList->getLocalPlayer()->getPlayerTemplate()->getBeaconTemplate() ); | |||
ThePlayerList->getLocalPlayer()->countObjectsByThingTemplate( 1, &thing, false, &count ); | |||
static NameKeyType beaconPlacementButtonID = NAMEKEY("ControlBar.wnd:ButtonPlaceBeacon"); | |||
static NameKeyType beaconPlacementButtonID = NAMEKEY(NAMEKEY_ControlBar.wnd:ButtonPlaceBeacon); |
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Are these related for sure?
@@ -1409,7 +1409,7 @@ void ControlBar::update( void ) | |||
Int count; | |||
const ThingTemplate *thing = TheThingFactory->findTemplate( ThePlayerList->getLocalPlayer()->getPlayerTemplate()->getBeaconTemplate() ); | |||
ThePlayerList->getLocalPlayer()->countObjectsByThingTemplate( 1, &thing, false, &count ); | |||
static NameKeyType beaconPlacementButtonID = NAMEKEY("ControlBar.wnd:ButtonPlaceBeacon"); | |||
static NameKeyType beaconPlacementButtonID = NAMEKEY(NAMEKEY_ControlBar.wnd:ButtonPlaceBeacon); |
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The string concat is expected to be NAMEKEY_ControlBar ".wnd:ButtonPlaceBeacon"
(I am not sure what NAMEKEY does) or make them explicit ones like you have for some others.
WIP.
Replaces a lot of strings with defines. No behavior change, this simply hardens against typos causing silent bugs in the future.