diff --git a/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp b/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp index caf71e2e47..822f10ff43 100644 --- a/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp +++ b/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp @@ -2403,7 +2403,7 @@ SurfaceClass * DX8Wrapper::_Get_DX8_Back_Buffer(unsigned int num) { DX8_THREAD_ASSERT(); - IDirect3DSurface8 * bb; + IDirect3DSurface8 * bb=NULL; SurfaceClass *surf=NULL; DX8CALL(GetBackBuffer(num,D3DBACKBUFFER_TYPE_MONO,&bb)); if (bb) diff --git a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp index 477d4d2c07..2f1c441165 100644 --- a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp +++ b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp @@ -3161,7 +3161,7 @@ SurfaceClass * DX8Wrapper::_Get_DX8_Back_Buffer(unsigned int num) { DX8_THREAD_ASSERT(); - IDirect3DSurface8 * bb; + IDirect3DSurface8 * bb=NULL; SurfaceClass *surf=NULL; DX8CALL(GetBackBuffer(num,D3DBACKBUFFER_TYPE_MONO,&bb)); if (bb)