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[CORE][GEN] Sync WWAudio with Zero Hour, move w3dview files to Core and prepare w3dview target for Generals #709
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Looks good to me, replicates all of the prior changes as mentioned and branch builds both variants of W3DView.
Only issue is that W3Dview will crash under debug for the generals variant and not continue if you ignore the assert, it just immediately closes.
The zero hour variant will continue and load the application if the assert is ignored.
The release variants for both run fine though.
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Works fine after the recent push and sorting out my local VCPKG setup for use with Cmake GUI. |
…tables for Generals and Zero Hour (#709)
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Removed the unnecessary comments from w3dview CMakeLists.txt |
Merge with Rebase
This change replicates the following to get WWAudio of Generals in sync with Zero Hour.
It then moves all w3dview files to Core and creates a library interface that allows both Generals and Zero Hour to build a version of it.
The Generals w3dview build is disabled, because it has left over compile errors from WW3D2.
It can be enabled by commenting out
# add_subdirectory(W3DView)
.