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Pull requests: TheSuperHackers/GeneralsGameCode
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[GEN] Backport collision test related changes and fixes in WWMath from Zero Hour
Generals
Related Generals only
Unify
Unifies code between Generals and Zero Hour
Fix DEBUG_CRC compile errors and add RTS_DEBUG_CRC cmake option
Build
Anything related to building, compiling
Debug
Is mostly debug functionality
Minor
Severity: Minor < Major < Critical < Blocker
[CORE] Build non-vcpkg builds with zlib-1.1.4 again
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
#770
opened Apr 26, 2025 by
xezon
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[CMAKE] Fix feature infos of debug options
Bug
Something is not working right
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
#768
opened Apr 26, 2025 by
xezon
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[ZH] Fix replay header memory corruption on VS22
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#765
opened Apr 25, 2025 by
helmutbuhler
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[GEN][ZH] Fix limit of 100 in Replay Menu
Do Later
Work on this later
Enhancement
Is new feature or request
Minor
Severity: Minor < Major < Critical < Blocker
#760
opened Apr 24, 2025 by
helmutbuhler
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[GEN][ZH] Fix Mismatch in Release Build when Logging is enabled
Debug
Is mostly debug functionality
Fix
Is fixing something
Minor
Severity: Minor < Major < Critical < Blocker
#759
opened Apr 24, 2025 by
helmutbuhler
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[GEN][ZH] Fixes "Box" particle systems.
Do Later
Work on this later
GameMismatchWith104Maybe
Maybe affects game state towards original 1.04
Generals
Related Generals only
Minor
Severity: Minor < Major < Critical < Blocker
ZeroHour
Relates to Zero Hour
#756
opened Apr 24, 2025 by
OmniBlade
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[GEN] Backports redundant call reductions from ZH
Generals
Related Generals only
Unify
Unifies code between Generals and Zero Hour
[GEN] Backport command line arguments from Zero Hour
Generals
Related Generals only
Minor
Severity: Minor < Major < Critical < Blocker
Unify
Unifies code between Generals and Zero Hour
[BFME][ZH] Mapchunk forward compatibility
BFME
Relates to Battle For Middle-Earth
ZeroHour
Relates to Zero Hour
[GEN][ZH] Fix uninitialized memory read in DockUpdate::loadDockPositions
Bug
Something is not working right
GameMismatchWith104Maybe
Maybe affects game state towards original 1.04
Generals
Related Generals only
Memory
Is memory related
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZeroHour
Relates to Zero Hour
#731
opened Apr 20, 2025 by
Mauller
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[GEN][ZH] Fix drawable assignment in StealthUpdate::changeVisualDisguise()
Bug
Something is not working right
GameMismatchWith104Maybe
Maybe affects game state towards original 1.04
Generals
Related Generals only
Memory
Is memory related
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZeroHour
Relates to Zero Hour
#730
opened Apr 20, 2025 by
Mauller
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[GEN][ZH] Fix invalid drawable ID being set on m_orbitToTargetBeamID instead of m_groundToOrbitBeamID
Bug
Something is not working right
GameMismatchWith104Maybe
Maybe affects game state towards original 1.04
Generals
Related Generals only
Minor
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZeroHour
Relates to Zero Hour
#729
opened Apr 20, 2025 by
Mauller
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[ZH][LINUX] FFmpeg Video Playback
Build
Anything related to building, compiling
Enhancement
Is new feature or request
Platform
Work towards platform support, such as Linux, MacOS
ZeroHour
Relates to Zero Hour
[CORE][GEN] Sync WWAudio with Zero Hour, move w3dview files to Core and prepare w3dview target for Generals
Build
Anything related to building, compiling
Generals
Related Generals only
Unify
Unifies code between Generals and Zero Hour
[GEN][ZH] Fix uninitialized back-buffer surface
Bug
Something is not working right
Major
Severity: Minor < Major < Critical < Blocker
[GEN][ZH] Replacements for rest of asm code
Build
Anything related to building, compiling
Minor
Severity: Minor < Major < Critical < Blocker
[GEN][ZH] Fix the uninitialised variable; supplyTruck, in AiPlayer::onUnitProduced
Debug
Is mostly debug functionality
Generals
Related Generals only
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZeroHour
Relates to Zero Hour
#653
opened Apr 11, 2025 by
Mauller
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