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Mobs
In these forgotten lands, the dunes of bones may seem inhospitable and desolate, but life always finds its ways. The creatures here live in a state of balance, they have adapted to the harsh and cold nature of the Void. Although most of them prey on other beings in order to survive, some would rather live peacefully.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
250 | 12 | 4 | 80 |
Fool Eaters present themselves as tall black humanoid creatures. The eyes all over their body mimick those of Damneds in order to attract prey. They won't attack unless the Player is near them, even when attacked by said Player. When they spot a prey, they spring into a standing position with a cracking sound and start pursuing the Player. They are slightly faster than a Player and will eventually catch up.
They have a chance to drop either 6-24 Rotten Bone, 4-14 Necrosed Skin, 2-10 Black Moss or 4-18 Void Roots.
Spawns in: Forgotten Valley, Grim Canopy.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
15 | 2 | 0 | 5 |
Bone Crawlers are grey beetle-like insects that hide within the bone in the Void. They hunt in packs and inflict the Player with Rot I for 7 seconds. When on bone blocks, they will become invisible and emit bone particles. When under the bones, they cannot take damage.
They have a chance to drop either 2-4 Bone Marrow or 2-4 Bone.
Spawns in: Forgotten Valley, Grim Canopy, Ashen Crags, Crawler Nest, Filled Graveyard.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
10 | 2 | 0 | 5 |
Goo Spitters are like Bone Crawlers, but they can trap their victim in a Goo Web upon attacking them.
They have a chance to drop either 2-8 Goo Ball, 2-4 Bone or 2-4 Bone Marrow.
Spawns in: Crawler Nest.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
45 | 5 | 0 | 15 |
Alpha Bone Crawlers are fully grown male Bone Crawlers. They act the same as their juvenile form, but they are stronger. The inflict the Player with Rot III for 4 seconds upon attacking.
They don't drop anything.
Spawns in: Crawler Nest, Filled Graveyard.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
50 | 6 | 4 | 15 |
Mother Bone Crawlers are fully grown female Bone Crawlers. Unlike the other Bone Crawlers, mothers cannot hide in the bone. When being attacked, Mother Bone Crawlers will call out to nearby Bone Crawlers for help. They also have a chance to crack an egg on their back and summon an additional Bone Crawler, Baby Bone Crawler or Goo Spitter. On death, 2 to 8 Baby Bone Crawlers will spawn. They inflict Rot II for 7 seconds upon attacking.
They have a chance to drop either 2-4 Bone, 2-4 Rotten Bone or 2-4 Bone Marrow and, very rarely, 1 Bone Crawler Egg.
Spawns in: Crawler Nest.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
5 | 1 | 0 | 4 |
Baby Bone Crawlers act like regular Bone Crawlers. Eggs can be hatched by Players to tame Bone Crawlers (see Hatching A Bone Crawler Egg).
They don't drop anything.
Only spawns from breaking Bone Crawler Eggs.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
20 | 4 | 2 | 5 |
Rotten Corpses are skeleton of previous adventurers overtaken by Rot. They linger in the Void and attack any Player they see. They spawn in most structures with spawners. Upon attacking, they inflict Rot I for 5 seconds.
They don't drop anything.
Spawns in: Ashen Crags, Filled Graveyard.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
24 | 4 | 2 | 5 |
Rotten Cult Members are a slightly stronger version of the regular Rotten Corpse. They have a chance to replace Rotten Corpses when spawning.
They have a rare chance to drop either 1 Cult Hood, 1 Cult Tunic, 1 Cult Leggings or 1 Cult Boots.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
50 | 2 | 5 | 10 |
Lurkers are non-living beings made of Rotten Bone with three heads. They are stationary and will shoot balls made of bones at their victims, inflicting Wither I for 7 seconds. When attacked, they will dig toward the attacker, rendering them blind for a short period of time.
They have a chance to drop either 1-3 Lurker Head or 1-3 Rotten Bone.
Spawns in: Forgotten Valley, Grim Canopy, Mourning Graveyard, Filled Graveyard.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
40 | 4 | 4 | 8 |
Abductors are fully black humanoid creatures with a creepy smile carved in their face. Their arms rest on the ground behind them when they walk. When a Player is close, they will screech, slowing them down, blinding them and attracting their gaze to catch up to them. They are very slow and easy to escape. If the Player is too close, the Abductor will take a hold of them and after a short while, send them to the Void. Players can escape by crouching. When teleporting a Player, the Abductor will despawn. They inflict Rot I for 3 seconds when attacking. They can be located with an Eye Of The Deep.
They don't drop anything.
Spawns in: Anywhere in the Overworld where it is dark (light level = 0).
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
30 | 5 | 2 | 10 |
Gravekeepers are tall being with hooks for hands. They have a permanent smile with sharp teeth as their head and move in a jerky manner. When spotting a victim, they will jump at them from afar to surprise them and catch up. They are very fast and deadly predators. They will inflict Rot I for 5 seconds when attacking. Gravekeepers will eat any corpse around them, turning their Bones into Rotten Bones.
They have a chance to drop either 1-4 Rotten Bone, 1-4 Bone Marrow, 1-4 Bone or 1 Skull and, very rarely, 1 Rotten Sickle.
Spawns in: Mourning Graveyard, Filled Graveyard.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
480 | 5 | 10 | 200 |
The Stalker is a mysterious being that dwells in the darkness of the Deep Void. Its long claws can tear through the thickest of armor and its reverse bent legs allows it to run very, very fast, making it easily able to outrun a Player. The Stalker will inflict the Player with the Call Of The Void effect whenever it cannot reach its target. Each attack of the Stalker inflicts Decomposition I for 8 seconds. (see The Stalker for more details)
The Stalker will always drop the Stalker's Claw on death.
It spawns if the Player stays in the dark for too long above y=0.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
35 | 5 | 2 | 8 |
Rooted are beings made of twisting roots. When spotting a target, they will make two clones of themselves and cover the vision of their victim with roots. When attacked, they will switch places with one of their clones until none are left.
They have a chance to drop either 1-4 Infested Rotten Log, 1-4 Rotten Bone, 1-4 Hanging Marrow or 1 Disturbing Root.
Spawns in: Watching Undergrowth, Grim Canopy.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
55 | 6 | 4 | 8 |
Death Vultures are scavengers and opportunistic predators. They will carefully analyse their target before jumping at them and attacking. They do not take any fall damage. They will call for any other Death Vulture around them. Death Vultures can be mounted (see Capturing A Death Vulture)
They don't drop anything.
Spawns in: Watching Undergrowth, Grim Canopy.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
65 | 6 | 0 | 12 |
Death's Maws are careful hunters, hiding within the ashes of the Windswept Hollow, waiting for a victim to step on them. When near a Death's Maw, the Player will be trapped between their teeth. The Player can escape their grasp by crouching, but beware, they become enraged when their prey escapes them. They inflict Rot I for 1.5 seconds when the Player is trapped.
They have a chance to drop either 1-6 Rotten Bone, 1-8 Bone, 1-6 Void Ash or 1-8 Necrosed Skin.
Spawns in: Windswept Hollow.
The Forsakens are the abandoned members of an ancient cult. They weren't able to ascend and thus now dwell within what was once the gathering grounds of the cult, overlooking the whole forest and the treasures hidden inside the ruins. When idle, they hide in the ground, their heads and hands sticking out of the ground. When a Player gets near, they will come out of the ground and attack them. If the Player has the Void's Blessing effect, they won't attack. When hurt, the Forsaken has a chance to block the attack, leaping far from the attacker or going behind them and spitting on them, which inflicts Weakness, Slowness and Poison. Every hit ignores armor and will directly remove half a heart.
They don't drop anything.
Spawns in: Gathering Grounds.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
20 | 6 | 15 | 8 |
Overseers are creatures built from the corpses of ascended Cult Members. They mimick the Monoliths present in the Drifting Monoliths biome. When not looked at, they resemble a tall skeleton with Monolithic Stone as their body. They have a bloody skull as a head. When looked at, they take the form of a pillar. They can only be damaged with pickaxes and won't attack back if they are in their pillar form. The Player can create their own Overseer using a Monolithic Stone and a Seer and right click with an Eye Of The Deep. Overseers can spawn as a three blocks tall pillar instead of a two blocks tall one.
They have a guaranteed chance to drop 1 Monolithic Stone and 1 Seer. They have a chance to drop 1-4 Cinnabar.
Spawns in: Drifting Monoliths.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
20 | 6 | 5 | 6 |
Void Watchers are mysterious beings that dwell deep in the caves of the Void. When looked at, they won't move and will inflict the Player with Blindness. When stared at for too long, they will attract the Nightmare.
They have a chance to drop either 1-3 Rotten Bone or, rarely, 1 Void Lens.
Spawns in: Under the Windswept Hollow, Desolate Cave.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
100 | 5 | 5 | 15 |
Centigazes are centipede that hide in the Desolate Soil, waiting patiently for prey to come close. They make a distinct clicking noise when hiding. When a prey is close, they will come out of the ground and attack.
They have a chance to drop either 1-4 Void Lens, 1-6 Rotten Bone, 1-8 Desolate Soil or 1-8 Grimberry.
Spawns in: Under the Windswept Hollow, Desolate Cave.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
300 | 8 | 6 | 100 |
The Nightmare are two conjoined beings that dwell in the caves of the Deep Void. They attack any creature that went mad. Unlike Hallucinations, the Nightmare will attack the Player and deal damage. When present, the Nightmare will summon immaterial copies of itself to trick its victim. Whispers will linger around the Player when the Nightmare is around. When at half health, the Nightmare will teleport being its victim when attacked and dodge the damage it would've otherwise received.
The Nightmare will always drop 5 Void Matter.
It spawns when the Player goes mad. This can be achieved by getting jumpscared by Hallucinations too many times, staring at a Void Watcher for too long, being in Liquid Void for too long or by performing the summoning ritual.
Hallucinations are beings that roam the underground in the Deep Void. When under y=0, the Player will start Hallucinating and Hallucinations will spawn. They are unpredictable and will try to approach the Player. When close enough, they will despawn and maybe jumpscare the Player, playing a breathing noise and applying Blindness. When attacked, they will despawn.
Shadows are creatures that appear near light sources below y=0. They will slowly creep toward the light source to extinguish it. When attacked, they will despawn.
Stalking Stalkers are far away Stalkers that follow the Player around the Deep Void. They stay still and watch the Player. When looked at, they will bury into the ground and despawn. When close to the Player, they will start pursuing them and jumpscare them.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
15 | 3 | 0 | 5 |
Lickers are creature that live in the caves of the Void. They stay on the ceiling with their tongue out to grab any prey that walks under them. When grabbed, the Player will be brought up to the Licker and become trapped in its jaws. The Licker will start munching on the Player and regaining health.
They have a chance to drop 1 Licker Tongue.
Spawns in: Gloomy Deathgrounds, Staring Hills.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
30 | 4 | 0 | 0 |
Flesh Cubes are Slime-like creatures that bounce around and attack anything they see. When killed, four Small Flesh Cubes will spawn.
They have a chance to drop either 1-2 Pus Ball, 1-2 Flesh Block or 1-4 Tendrils.
Spawns in: Gloomy Deathgrounds.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
25 | 4 | 2 | 5 |
Spore Spewers are spider-like creatures with a sack of pus on top of their body. When near a target, they will spew pus that inflict Nausea IV for 12 seconds and Poison I for 12 seconds to every entity around them.
They have a chance to drop either 1-2 Pus Ball or 1-2 Pustulent Flesh Block.
Spawns in: Gloomy Deathgrounds.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
45 | 4 | 8 | 5 |
Devourers are slow creatures with a long tongue they use to pull their victims toward them.
They have a chance to drop either 1-4 Tendrils or 1 Devourer Tendril.
Spawns in: Gloomy Deathgrounds.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
10 | 0 | 0 | 5 |
Beholders are eyes that stick out of the flesh ground. They stay put and stare at nearby Players. When close to them, the Player will be forced to look at them and the Beholder will glow, except if the Player is crouching. During this, the Everhunger will become awake and start chasing the Player with a piercing scream.
They don't drop anything.
Spawns in: Gloomy Deathgrounds, Staring Hills.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
300 | 10 | 10 | 80 |
The Everhunger is a being that overlooks the Deathgrounds. When not alert, it stays completely still and doesn't care about nearby Players. If the Player gets too close however, the Everhunger will become awake, except if the Player is crouching. When the Player is detected by a Beholder, the Everhunger will become awake and start chasing down the Player, never losing aggro.
The Everhunger will always drop 2 to 4 Ancient Flesh and very rarely 1 Flesh Glove.
Spawns in: Gloomy Deathgrounds, Staring Hills.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
340 | 8 | 0 | 80 |
Amalgams are huge predators that camouflage as deepslate in the caves of the Deep Void. When looked at in their camouflaged form, they will stop and stay still. When close to their target, they will remove their camouflage and chase their prey.
They have a chance to drop either 4-12 Bone, 4-12 Flesh Block, 2-10 Rotten Bone, 4-12 Teeth, 1-12 Onyx and are guaranteed to drop 2-8 Ancient Flesh.
Spawns in: Gloomy Deathgrounds, Staring Hills.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
15 | 2 | 0 | 5 |
Swarmers are flying eyeball that attack in groups. They can spot the Player from very far away and will dash at them.
They always drop 1 Eyeball.
Spawns in: Staring Hills.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
65 | 5 | 8 | 12 |
Eyekins are enormous flying dragon-like swarmers that roam around the Staring Hills. They can walk on the ground and fly.
They don't drop anything.
Spawns in: Staring Hills.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
35 | 6 | 2 | 6 |
Scarecrows are giant flesh beings with eyes hanging from their arms. They walk around the Staring Hills menacingly. When the Player gets close, the Player will be forced to look at the Scarecrow and distant sounds of crows will play all around. During this, all nearby Swarmer and Eyekin will target the Player.
They don't drop anything.
Spawns in: Staring Hills.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
25 | 5 | 4 | 8 |
Roamers are neutral creatures that wander around the Graveyard in groups. They only attack if the Player is in light.
They are guaranteed to drop 1-8 Bone and 1-8 Rotten Bone
Spawns in: Mourning Graveyard, Filled Graveyard.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
35 | 0 | 0 | 5 |
Mourners are mysterious peaceful beings stuck in these wastelands that mourn the corpses all around the Void. When close to other entities, the sadness and despair of the Mourner will spread to them, inflicting them with Dead Inside I for 8 seconds and Darkness I for 8 seconds.
They have a chance to drop either 1-2 Necrosed Skin, 1-2 Rotten Bone, 1 Skeleton Skull or 1-4 Bone.
Spawns in: Forgotten Valley, Grim Canopy, Ashen Crags, Mourning Graveyard, Filled Graveyard.
Health | Attack Damage | Armor | XP amount |
---|---|---|---|
60 | 0 | 20 | 8 |
Wanderers are creatures with very long necks and skeletons composing their body that wander around the wastelands of the Deep Void. They can be ridden, which will prevent the Stalker from coming by giving the Void's Blessing I effect for 0,5 seconds to the Player. They always walk to 0, 0 in the dimension. When encountering another Wanderer, they will start burying themselves into the grounds and despawn, leaving behind Black Moss.
They have a chance to drop either 1-4 Rotten Bone, 1-4 Bone Marrow, 1-4 Bone or 1-4 Rotten Grass.
Spawns in: Forgotten Valley, Grim Canopy, Mourning Graveyard, Filled Graveyard.
Damneds are previous adventurers that died in the Void. They stay still and stare at nearby Players. If a light source is nearby, they will slowly walk toward it and break it. They despawn if the Player is too close or if they break a light source. They come in different variants.
They don't drop anything.
Spawns in: Forgotten Valley, Grim Canopy, Ashen Crags, Mourning Graveyard, Filled Graveyard, Windswept Hollow, Watching Undergrowth.