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Describe the bug
An exception occurred in 'optimizedFramePacing' while running the analysis.
ArgumentException: Method UnityEditor.PlayerSettings+Android.optimizedFramePacing() not found in assembly UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null! UnityEditor.Macros.MethodEvaluator.Eval (System.String assemblyFile, System.String typeName, System.String methodName, System.Type[] paramTypes, System.Object[] args) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Macros/MethodEvaluator.cs:68)
To Reproduce Steps to reproduce the behavior:
https://docs.unity3d.com/Packages/Installation/manual/upm-ui-quick.html
Expected behavior
Optimized Frame Pacing itself has been around since 2019.2, but as of 2020.3 there is no API to access it from code.
Optimized Frame Pacing
The Project Auditor settings file (Data/ProjectSettings.json) defines it as available from 2019.2, so trying to reference it will throw an exception.
It's working fine on 2022.3 and 2021.3.
Information (please complete the following information):
The text was updated successfully, but these errors were encountered:
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Describe the bug
An exception occurred in 'optimizedFramePacing' while running the analysis.
To Reproduce
Steps to reproduce the behavior:
https://docs.unity3d.com/Packages/Installation/manual/upm-ui-quick.html
Expected behavior
Optimized Frame Pacing
itself has been around since 2019.2, but as of 2020.3 there is no API to access it from code.The Project Auditor settings file (Data/ProjectSettings.json) defines it as available from 2019.2, so trying to reference it will throw an exception.
It's working fine on 2022.3 and 2021.3.
Information (please complete the following information):
The text was updated successfully, but these errors were encountered: