You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I set up ARKit to track Image A by creating a Mutable Reference Image Library (MRL). Later, I create a completely new MRL instance with Image B to track instead. However, ARKit still tracks Image A, even though it shouldn’t be part of the new library.
You can clearly see this issue by checking the child GameObjects under XROrigin → Trackables, where the previously tracked image (Image A) remains.
Additionally, I’m facing another problem: the name property of the tracked image is always empty (""). Even though I assign a name when creating the Mutable Reference Library, the trackedImage.referenceImage.name always returns an empty string.
library = aRTrackedImageManager.CreateRuntimeLibrary() as MutableRuntimeReferenceImageLibrary; if (library == null) { Debug.LogError("Failed to create runtime library"); yield break; } addReferenceImageJobState = library.ScheduleAddImageWithValidationJob( generatedQRCodeTexture, "test", 0.09f );
Device: iPhone 15 pro , same problem persiste on editor when using XR simulation
Unity version 6.0.38f1
ARFoundation version 6.0.5
The text was updated successfully, but these errors were encountered:
I set up ARKit to track Image A by creating a Mutable Reference Image Library (MRL). Later, I create a completely new MRL instance with Image B to track instead. However, ARKit still tracks Image A, even though it shouldn’t be part of the new library.
You can clearly see this issue by checking the child GameObjects under XROrigin → Trackables, where the previously tracked image (Image A) remains.
Additionally, I’m facing another problem: the name property of the tracked image is always empty (""). Even though I assign a name when creating the Mutable Reference Library, the trackedImage.referenceImage.name always returns an empty string.
library = aRTrackedImageManager.CreateRuntimeLibrary() as MutableRuntimeReferenceImageLibrary; if (library == null) { Debug.LogError("Failed to create runtime library"); yield break; } addReferenceImageJobState = library.ScheduleAddImageWithValidationJob( generatedQRCodeTexture, "test", 0.09f );
The text was updated successfully, but these errors were encountered: