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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [Unreleased]
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### Added
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## [2.4.2] - 2025-06-13
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### Fixed
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- Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned `NetworkObject` instances that already had pending visibility for the client being synchronized. (#3488)
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- Fixed issue where there was a potential for a small memory leak in the `ConnectionApprovedMessage`. (#3486)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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