Description
Description
[Netcode] A ConnectionApproveMessage was received from the server when the connection has already been established. NetworkTransport: Unity.Netcode.Transports.UDP.UnityTransport UnityTransportProtocol: Unity Transport. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 189 Message Content: 02 02 7d 9a e2 a5 21 b2 36 17 b3 11 46 c4 ca 04 01 2a b2 f1 50 01 e9 3a b6 d2 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 11 d3 f6 1c b8 01 7f 10 0d af 01 f3 a2 4a 4a 01 a6 22 89 97 01 e9 4e 31 0d 01 b5 fe 01 74 11 be 97 be 73 01 bd 23 d8 d0 01 58 aa fb 1c 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 ee 80 1f c6 01 42 7f 88 c6 01 97 a3 f5 46 01 c2 40 2e a3 01 4e 67 03 d2 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 11 12 11 02 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
Reproduce Steps
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Go to '...'
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Click on '....'
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Scroll down to '....'
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See error
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Using the Netcode for Game Objects 2.3.2
Actual Outcome
This was an unexpected error that I was told to report.
Expected Outcome
A clear and concise description of what you expected to happen.
Screenshots
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Environment
- OS: WebGL
- Unity Version: 6.0000000.3
- Netcode Version: 2.3.2
- Netcode Commit: [e.g. https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/commit/ba418fa5b600ad9eb61fab0575f12fbecc2c6520]
Additional Context
Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.