Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v12.1.5
12.1.5 (2020-09-08)
Bug Fixes
- Fixed serialization problem in last versions binary (f4e8b0d)
- Fixed UnityEngine.Object null serialization (9e0d987)
v12.1.4
12.1.4 (2020-09-04)
Bug Fixes
- Fix null UnityEngine.Object serialization (88faf6b)
v12.1.3
12.1.3 (2020-09-04)
Bug Fixes
- Scene objects destroyed on server will now be destroyed on client (d9bd1ab)
v12.1.2
12.1.2 (2020-08-26)
Performance Improvements
- Fixed CustomMessage send scaling from O(n) to O(1) for n clients (293c3cc)
- Fixed NamedMessage send scaling from O(n) to O(1) for n clients (75dce33)
- Fixed UnnamedMessage send scaling from O(n) to O(1) for n clients (671e313)
v12.1.1
12.1.1 (2020-08-26)
Bug Fixes
Performance Improvements
- Bulk serialized client rpcs (8e31242)
- Fixed delegate alloc on incoming message (1623065)
v12.1.0
12.1.0 (2020-08-25)
Features
- Added None loglevel to disable logging (aa61e4d)
v12.0.0
12.0.0 (2020-08-04)
Features
BREAKING CHANGES
- Removes the old LogHelper
v11.11.4
Bug Fixes
- Fixed NetworkedTransform not working for non host servers (5c4b36c), closes #329
v11.11.3
Bug Fixes
- Added exceptions when trying to serialize unspawned objects (5bddba5)
- Fixed SyncedVars being updated when not dirty (0fbe3e9), closes #346
v11.11.2
Bug Fixes
- Fix destroying object with custom handlers (#339) (5d48f4b)
- Remove cleaning custom spawn/destroy handlers (#326) (8768a6e)
- use of culture-sensitive sorting (#327) (e489606)