Releases: Unity-Technologies/multiplay-examples
v0.6.4-simple-game-server-go
What's Changed
New Contributors
Full Changelog: v0.6.3-simple-game-server-go...v0.6.4-simple-game-server-go
v0.6.3-simple-game-server-go
v0.6.2-simple-game-server-go
v0.6.1-simple-game-server-go
v0.6.0-simple-game-server-go
v0.5.1-simple-game-server-go
v0.4.0-simple-game-server-go
v0.3.0-simple-game-server-go
v0.2.0-simple-game-server-go
v0.1.0-simple-game-server-go
Changelog
f856474 - Restructures application to place publicly usable code in the pkg directory. - Adds SIGTERM to signal handler and an explanation on its usage. - Refactors UDP binding to use a done channel instead of atomics - Removes internalEvent type. -Refactors internal event processor to use a done channel instead of capturing and replaying internal event on shutdown. - TCP server now echos packets back to the client.
83f269e Adds missing files
f6c56a5 Fixes jetbrains over-optimistic refactor/rename
2dcc3aa Fixes potential double close of udpBinding. Moves configuration loading to the public config package
16a563f Merge pull request #10 from Unity-Technologies/fix/catalog
f6ebd33 Merge pull request #11 from Unity-Technologies/fix/third-party-notices
05982f2 Merge pull request #12 from Unity-Technologies/feat/config-defaults
4afd708 Merge pull request #13 from Unity-Technologies/fix/references
5eedec8 Merge pull request #9 from Unity-Technologies/untracked/pre-public-review
77cf91b chore: Add Third Party Notices
206391f feat: Provide sensible configuration defaults, remove server.json
9b13219 fix: Catalog Info
bd67f56 fix: General fixes before public release.
8874447 fix: Project references