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This repository was archived by the owner on Jul 12, 2025. It is now read-only.
This is a great project, and perhaps one of the best up-to-date backrooms out there. However, currently, the backrooms do not resemble very closely to what you showcase in the gallery of the mod page, nor to Kane Pixels' backrooms. Note that I am referring to level 0 (the only available level as of writing this). It would be better to have a variation of rooms, including huge rooms as far as the eye can see. The ceiling is also too short, and this does not give you the feeling that you are small and insignificant in the backrooms (as it should). Moreover, the moist silk planks blocks are to prevalent, whereas if you look at Kane Pixels' backrooms the walls are almost always clean. Perhaps limit the moist silk planks blocks to only a couple of specific rooms.
How can it be done?
Add more room structures/change the existing structures to resemble the backrooms as described above.
Any alternatives?
If this is not the vision you have for the backrooms, I would like to ask if you allow me to fork the mod and make the changes I need, as I plan to use this project in a modpack.
Additional context
How the backrooms originally look, huge rooms, high ceilings, make you feel small.