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autoexec.cfg
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311 lines (240 loc) · 13.1 KB
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// Audio
volume "1.000000" // Master Volume
snd_menumap_volume "1.000000" // Main Menu Ambience Volume
// sound_device_override "" // Audio Device
snd_headphone_eq "0" // EQ Profile
snd_spatialize_lerp "0.000000" // L/R Isolation
snd_steamaudio_enable_perspective_correction "true" // Perspective Correction
snd_mute_losefocus "false" // Play Audio When Game In Background
// Voice
snd_voipvolume "1.000000" // Other Player Voice Volume
voice_modenable "true" // Voice/Microphone Mode
// voice_device_override "" // Voice Input Audio Device
voice_loopback_no_networking "false" // Hear My Own Voice
voice_always_sample_mic "false" // Streamlined Push To Talk
voice_threshold "-120.000000" // Microphone Trigger Threshold
// Music
snd_menumusic_volume "0.000000" // Main Menu Volume
snd_roundstart_volume "0.000000" // Round Start Volume
snd_roundaction_volume "0.000000" // Round Action Volume
snd_roundend_volume "0.159315" // Round End Volume
snd_mvp_volume "0.157895" // MVP Volume
snd_mapobjective_volume "0.040201" // Bomb/Hostage Volume
snd_tensecondwarning_volume "0.040201" // Ten Second Warning Volume
snd_deathcamera_volume "0.163743" // Death Camera Volume
snd_mute_mvp_music_live_players "true" // Mute MVP Music when players on both teams are alive
// Game Mode EQ
// Game
con_enable "true" // Launched With Developer Console
mm_dedicated_search_maxping "25" // Max Acceptable Matchmaking Ping
rate "786432" // Max Acceptable Game Traffic Bandwidth
cl_net_buffer_ticks "0" // Buffering to smooth over packet loss / jitter
install_dlc_workshoptools_cvar "0" // Install Counter-Strike Workshop Tools
// Hud
hud_scaling "0.900000" // HUD Scale
cl_hud_color "2" // HUD Color
cl_teamcounter_playercount_instead_of_avatars "true" // Large Player Count
ui_steam_overlay_notification_position "bottomleft" // Community Notification Location
ui_steam_overlay_notification_position_horz "0" // Community Notification Horizontal Offset
ui_steam_overlay_notification_position_vert "0" // Community Notification Vertical Offset
cl_weapon_selection_rarity_color "false" // Glow Weapon with Rarity Color
// Team
cl_teamid_overhead_mode "3" // Show Team ID Through Walls
cl_teammate_colors_show "1" // Show Player Colors in Competitive
cl_teamid_overhead_colors_show "true" // Use Player Colors on Team ID
lobby_default_privacy_bits2 "1" // Friends Lobby Default Permissions
ui_setting_advertiseforhire_auto "0" // Looking to Play when Counter-Strike Starts
// Communication
cl_player_ping_mute "0" // Player Pings
cl_mute_enemy_team "false" // Mute Enemy Team
cl_mute_all_but_friends_and_party "0" // Mute All But Friends
cl_allow_animated_avatars "false" // Allow Animated Avatars
cl_hide_avatar_images "0" // Hide Avatar Images and Customized Items
cl_sanitize_player_names "false" // Clean Player Names
// Spectator / Scoreboard
spec_usenumberkeys_nobinds "true" // Spectator/Map Vote Number Selection Method
cl_scoreboard_mouse_enable_binding "+attack2" // Scoreboard Mouse Enable / End of Match Scoreboard Toggle
eom_local_player_defeat_anim_enabled "true" // End of Match Local Player Defeat Animation
cl_scoreboard_survivors_always_on "false" // Survivors Always On
cl_obs_interp_enable "true" // Smooth Spectator Camera
cl_obs_interp_pos_rate "0.270000" // Smooth Spectator Camera Speed
// Item
cl_sniper_delay_unscope "false" // Delay Sniper Rifle Un-Scope after Shot
cl_sniper_auto_rezoom "true" // Auto Re-Zoom Sniper Rifle after Shot
cl_silencer_mode "0" // Detach Silencer on M4A1-S and USPS
viewmodel_presetpos "0" // Viewmodel Position
cl_prefer_lefthanded "false" // Preferred Viewmodel Left/Right Handedness
r_drawtracers_firstperson "true" // First Person Tracers
cl_showloadout "true" // Always Show Inventory
cl_use_opens_buy_menu "false" // Open Buy Menu With Use Key
cl_buywheel_nonumberpurchasing "false" // Buy Menu Number Keys
cl_buywheel_donate_key "0" // Buy Menu Donation Key
// Radar / Tablet
cl_radar_always_centered "true" // Radar Centers The Player
cl_radar_rotate "true" // Radar IS Rotating
cl_hud_radar_map_additive "true" // Radar Hud Map Blends With Background
cl_hud_radar_background_alpha "0.620000" // Radar Hud Background Opacity
cl_hud_radar_scale "1.100000" // Radar Hud Size
cl_radar_scale "0.300000" // Radar Map Zoom
cl_radar_scale_alternate "1.000000" // Radar Map Alternate Zoom
cl_radar_square_with_scoreboard "false" // Toggle Shape With Scoreboard
cl_radar_scale_dynamic "false" // Radar Is Zooming Dynamically
// Crosshair
cl_crosshairstyle "4" // Crosshair Style
cl_crosshair_friendly_warning "1" // Friendly Fire Reticle Warning
cl_crosshair_recoil "true" // Follow Recoil
cl_crosshairdot "false" // Center Dot
cl_crosshairsize "1.400000" // Length
cl_crosshairthickness "0.600000" // Thickness
cl_crosshairgap "-1.800000" // Gap
cl_crosshair_drawoutline "true" // Draw Outline
cl_crosshair_outlinethickness "1.000000" // Outline Thickness
cl_crosshaircolor_r "0" // Red
cl_crosshaircolor_g "255" // Green
cl_crosshaircolor_b "0" // Blue
cl_crosshairusealpha "true" // Use Alpha
cl_crosshairalpha "255" // Alpha
cl_crosshair_t "true" // T style
cl_crosshairgap_useweaponvalue "false" // Deployed Weapon Gap
cl_ironsight_usecrosshaircolor "false" // Use crosshair color for scope dot
cl_show_observer_crosshair "2" // Show Player Crosshairs
cl_observed_bot_crosshair "2" // Show my crosshair when spectating bots
// Grenade Line-up Reticle
cl_grenadecrosshair_keepusercrosshair "true" // Keep Regular Crosshair
cl_grenadecrosshair_flash "true" // Flashbangs Crosshair
cl_grenadecrosshairdelay_flash "0.000000" // Flashbangs Crosshair Delay
cl_grenadecrosshair_explosive "false" // HE grenades Crosshair
cl_grenadecrosshairdelay_explosive "0.000000" // HE grenades Crosshair Delay
cl_grenadecrosshair_fire "true" // Molotov cocktails / Incendiary grenades Crosshair
cl_grenadecrosshairdelay_fire "0.000000" // Molotov cocktails / Incendiary grenades Crosshair Delay
cl_grenadecrosshair_smoke "true" // Smoke grenades Crosshair
cl_grenadecrosshairdelay_smoke "0.000000" // Smoke grenades Crosshair Delay
cl_grenadecrosshair_decoy "false" // Decoy grenades Crosshair
cl_grenadecrosshairdelay_decoy "2.000000" // Decoy grenades Crosshair Delay
// Damage Prediction
cl_predict_body_shot_fx "false" // Predict Body Shot Effects
cl_predict_head_shot_fx "false" // Predict Head Shot Effects
cl_predict_kill_ragdolls "true" // Predict Kill Ragdolls
// Telemetry
cl_hud_telemetry_frametime_show "2" // Show frame time and FPS
cl_hud_telemetry_frametime_poor "100.000000" // Frame time warning threshold
cl_hud_telemetry_ping_show "2" // Show ping
cl_hud_telemetry_net_misdelivery_show "2" // Show network problems (ticks missed due to loss / jitter)
cl_hud_telemetry_net_misdelivery_poor "2.000000" // Network tick miss rate warning threshold
cl_hud_telemetry_net_quality_graph_show "0" // Show network jitter / misdelivery graph
cl_hud_telemetry_net_detailed "0" // Use the detailed network quality display
// Keyboard & Mouse Settings
mouse_inverty "false" // Reverse Mouse
option_duck_method "false" // Duck Mode
option_speed_method "false" // Walk Mode
cl_debounce_zoom "true" // Zoom Button Hold
sensitivity "0.750000" // Mouse Sensitivity
zoom_sensitivity_ratio "0.818933" // Zoom Sensitivity Multiplier
bind "MOUSE_X" "yaw" // Yaw
bind "MOUSE_Y" "pitch" // Pitch
// Movement Keys
bind "i" "show_loadout_toggle" // Toggle Inventory Display
bind "w" "+forward" // Move Forward
bind "s" "+back" // Move Backward
bind "a" "+left" // Move Left (strafe)
bind "d" "+right" // Move Right (strafe)
bind "SHIFT" "+sprint" // walk
bind "CTRL" "+duck" // Duck
bind "MWHEELUP" "+jump" // Jump
bind "SPACE" "+jump" // Jump
// Weapon Keys
bind "e" "+use" // Use
bind "MOUSE1" "+attack" // Fire
bind "MOUSE2" "+attack2" // Secondary Fire
bind "r" "+reload" // Reload
// bind "" "+quickinv" // Radial Weapon Menu
// bind "" "invprev" // Select previous Weapon
// bind "" "invnext" // Select Next Weapon
// bind "" "lastinv" // Last Weapon Used
bind "g" "drop" // Drop Weapon
bind "t" "+lookatweapon" // Inspect Weapon
// bind "" "switchhands" // Switch Viewmodel Left/Right Hand
bind "b" "buymenu" // Buy Menu
bind "F3" "autobuy" // Autobuy
// bind "" "rebuy" // Rebuy
bind "MOUSE5" "slot1" // Primary Weapon
bind "2" "slot2" // Secondary Weapon
bind "MOUSE4" "slot3" // Melee Weapons
// bind "" "slot4" // Cycle Grenades
bind "5" "slot5" // Explosives & Traps
bind "f" "slot6" // HE Grenade
bind "c" "slot7" // Flashbang
bind "x" "slot8" // Smoke Grenade
bind "9" "slot9" // Decoy Grenade
bind "q" "slot10" // Molotov Cocktail / Incendiary Grenade
bind "3" "slot11" // Zeus x27
bind "z" "slot12" // Healthshot
// bind "" "slot13" // Utility Items
// bind "" "+spray_menu" // Graffiti Menu
// UI Keys
bind "TAB" "+showscores" // Scoreboard
// bind "" "+cl_show_team_equipment" // Show Team Equipment
// bind "" "toggleradarscale" // Toggle Radar Zoom
// bind "" "callvote" // Call Vote
bind "m" "teammenu" // Choose Team
bind "DOWNARROW" "toggleconsole" // Toggle Console
// Communication Options
bind "MWHEELDOWN" "player_ping" // Player Ping
// bind "" "radio" // Radio Message
// bind "" "radio1" // Command Radio Message
// bind "" "radio2" // Standard Radio Message
// bind "" "radio3" // Report Radio Message
bind "ENTER" "messagemode2" // Team Message
bind "y" "messagemode" // Chat Message
bind "ALT" "+voicerecord" // Use Microphone
// bind "" "clutch_mode_toggle" // Temporarily Disable Incoming Chat
// Chat Wheel Keys
// bind "" "+radialradio" // Chat Wheel 1
// bind "" "+radialradio2" // Chat Wheel 2
// bind "" "+radialradio3" // Chat Wheel 3
// Chat Wheel phrases
cl_radial_radio_tab_0_text_1 "#Chatwheel_requestspend" // Chat Wheel 1 Text 1
cl_radial_radio_tab_0_text_2 "#Chatwheel_gogogo" // Chat Wheel 1 Text 2
cl_radial_radio_tab_0_text_3 "#Chatwheel_bplan" // Chat Wheel 1 Text 3
cl_radial_radio_tab_0_text_4 "#Chatwheel_followingyou" // Chat Wheel 1 Text 4
cl_radial_radio_tab_0_text_5 "#Chatwheel_midplan" // Chat Wheel 1 Text 5
cl_radial_radio_tab_0_text_6 "#Chatwheel_followme" // Chat Wheel 1 Text 6
cl_radial_radio_tab_0_text_7 "#Chatwheel_aplan" // Chat Wheel 1 Text 7
cl_radial_radio_tab_0_text_8 "#Chatwheel_requestecoround" // Chat Wheel 1 Text 8
cl_radial_radio_tab_1_text_1 "#Chatwheel_enemyspotted" // Chat Wheel 2 Text 1
cl_radial_radio_tab_1_text_2 "#Chatwheel_needbackup" // Chat Wheel 2 Text 2
cl_radial_radio_tab_1_text_3 "#Chatwheel_bplan" // Chat Wheel 2 Text 3
cl_radial_radio_tab_1_text_4 "#Chatwheel_bombcarrierspotted" // Chat Wheel 2 Text 4
cl_radial_radio_tab_1_text_5 "#Chatwheel_multipleenemieshere" // Chat Wheel 2 Text 5
cl_radial_radio_tab_1_text_6 "#Chatwheel_sniperspotted" // Chat Wheel 2 Text 6
cl_radial_radio_tab_1_text_7 "#Chatwheel_aplan" // Chat Wheel 2 Text 7
cl_radial_radio_tab_1_text_8 "#Chatwheel_inposition" // Chat Wheel 2 Text 8
cl_radial_radio_tab_2_text_1 "#Chatwheel_affirmative" // Chat Wheel 3 Text 1
cl_radial_radio_tab_2_text_2 "#Chatwheel_negative" // Chat Wheel 3 Text 2
cl_radial_radio_tab_2_text_3 "#Chatwheel_compliment" // Chat Wheel 3 Text 3
cl_radial_radio_tab_2_text_4 "#Chatwheel_thanks" // Chat Wheel 3 Text 4
cl_radial_radio_tab_2_text_5 "#Chatwheel_cheer" // Chat Wheel 3 Text 5
cl_radial_radio_tab_2_text_6 "#Chatwheel_peptalk" // Chat Wheel 3 Text 6
cl_radial_radio_tab_2_text_7 "#Chatwheel_sorry" // Chat Wheel 3 Text 7
cl_radial_radio_tab_2_text_8 "#Chatwheel_sectorclear" // Chat Wheel 3 Text 8
// Other Settings
viewmodel_fov "68.000000" // Viewmodel field of view
viewmodel_offset_x "-2.000000" // Viewmodel offset x
viewmodel_offset_y "2.000000" // Viewmodel offset y
viewmodel_offset_z "-2.000000" // Viewmodel offset z
hud_showtargetid "false" // Show target ID
cl_radar_icon_scale_min "0.650000" // Radar icon size
cl_crosshair_dynamic_splitdist "4" // Crosshair dynamic split distance
cl_crosshair_dynamic_splitalpha_innermod "1.000000" // Crosshair dynamic split alpha innermod
cl_crosshair_dynamic_splitalpha_outermod "1.000000" // Crosshair dynamic split alpha outermod
cl_crosshair_dynamic_maxdist_splitratio "0.000000" // Crosshair dynamic max distance split ratio
cl_fixedcrosshairgap "-3.000000" // Fixed crosshair gap
// Other Bindings
bind "o" "say ♿"
bind "p" "noclip"
bind "," "sv_rethrow_last_grenade"
bind "." "ent_fire smokegrenade_projectile kill; ent_fire molotov_projectile kill; ent_fire flashbang_projectile kill; ent_fire hegrenade_projectile kill; ent_fire decoy_projectile kill; stopsound"
bind "ESCAPE" "cancelselect"
echo -----------------------------------------------------------------------
echo -----------------------------Config loaded-----------------------------
echo -----------------------------------------------------------------------