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Ambient Occlusion / Tonemapping bug with Intel HD Graphics #2523

@incognico

Description

@incognico

This affects Intel HD Graphics 520 and 530 (and maybe more Intel GPUs).

I've noticed that in CS:GO in maps which make use of the Ambient Occlusion / Tonemapping feature, like de_lake or de_canals the maps are way too dark when playing. The maps display correctly when dead/spectating or watching gotv. As soon as you die, the whole map brightens up like it always should be, after spawning it darkens down to an almost unplayable level.

After researching this a bit it seems CS:GO, L4D2 and probably other Source games are affected by this issue, and maybe even more Intel Graphics Chipsets.

The workaround is to add the following to video.txt:
"setting.mat_tonemapping_occlusion_use_stencil" "1"

I have a Intel HD 520 (i5-6300U) using Intel Graphics Drivers Version: 15.60.2.4901 (Latest)
OS: Windows 10 Pro (Fall Creators Update)

Here are some links for reference:
ValveSoftware/csgo-osx-linux#443 (it's also affecting Windows not only Linux)
https://www.reddit.com/r/l4d2/comments/4rm90g/darkness_bug/
http://steamcommunity.com/app/550/discussions/0/357287935541576094/
https://steamcommunity.com/app/730/discussions/0/1471967615861847420/
https://steamcommunity.com/app/730/discussions/0/412446890551220183

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