You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
NOTE: I have not tested this with other Source games. I have only tested this with the TF2 SRCDS. As such I will be labelling this as a TF2 issue for now unless it can be reproduced with another game's SRCDS.
Whenever a TF2 server performs a map transition, it will leak about 8mb of memory each time. This is reproducible on a completely unmodded server with no vscripts running. To reproduce, simply start up a server and change the map using the changelevel command. The jump in memory usage can then be observed after the server finishes the map transition.
Before Map Change
After Map Change
The text was updated successfully, but these errors were encountered:
NOTE: I have not tested this with other Source games. I have only tested this with the TF2 SRCDS. As such I will be labelling this as a TF2 issue for now unless it can be reproduced with another game's SRCDS.
Whenever a TF2 server performs a map transition, it will leak about 8mb of memory each time. This is reproducible on a completely unmodded server with no vscripts running. To reproduce, simply start up a server and change the map using the
changelevel
command. The jump in memory usage can then be observed after the server finishes the map transition.Before Map Change
After Map Change
The text was updated successfully, but these errors were encountered: