all games: Fix segfaults in CBaseEntity when VScript is disabled #1347
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Description
When VScript is disabled using the
-noscripting
commandline param or when an invalid scripting language is specified, the VScript VM doesn't get initialized which shouldn't be fatal. However the server will attempt to dereference a NULLg_pScriptVM
pointer due to missing checks inCBaseEntity::RunVScripts
,CBaseEntity::RunPrecacheScripts
andCBaseEntity::RunOnPostSpawnScripts
leading to a server crash on map load if there are any entities with scripts assigned to them.The fix for this is to make the functions return early if
ValidateScriptScope
fails.Closes: