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[UE/Wwise] Pathing Inactive At Game Start During Occlusion #513

@Aper-mesa

Description

@Aper-mesa
  • Steam Audio version: 4.8.0
  • Unreal Engine version: 5.7.1
  • Wwise version: 2024.1.10
  • Operating System and version: Win 11 24H2
  • CPU architecture: x86-64

Issue Description
If there is occlusion between the sound source and the listener when the game starts, then pathing will be inactive until the direct sound can transmit to the listener

Steps To Reproduce
Steps to reproduce the behavior:

  1. In Wwise, create a sound and add Steam Audio Spatialier, only activate HRTF, Distance Attenuation, Occlusion and Pathing.
  2. Set up a simple environment in UE and put some obstacles between the sound source and the listener
  3. Set up Steam Audio Static Geometry and Steam Audio Probe Volume, generate probes.
  4. Play the game in the editor, no sound will be heard because of Occlusion and the inactivation of Pathing.
  5. Move towards the sound source, sound can be heard
  6. Move back to the original location, sound can be heard because of pathing

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