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First of all thanks for the awesome work developing this codec and making it open source. Second, it would be very handy to add some uncompressed texture formats for high quality multi-threaded playback for those cases when HAP Q is not enough. I would propose HAP LS (lossless) using BGR and HAP LSA (lossless with alpha) using BGRA. A lot of folks are using image sequences to achieve this level of quality and it would be better using chunked HAP LS(A) instead.
It might also be very useful to add support for single-channel/monochrome texture formats for achieving 4:2:2 or 4:2:0 chromatic compression using a shader.
Best regards and keep up the good work!
Miroslav Andel
Chief Software Developer
Dataton
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