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misc: fix player from exiting when nothing in audio queue
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3 files changed

+4
-4
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3 files changed

+4
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VisualPinball.Engine.PinMAME.Unity/Runtime/PinMameGamelogicEngine.cs

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@@ -344,7 +344,7 @@ private void OnAudioFilterRead(float[] data, int channels)
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}
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if (_audioQueue.Count == 0) {
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Logger.Error("Filtering audio but nothing to de-queue.");
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Logger.Info("Filtering audio but nothing to de-queue.");
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return;
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}
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VisualPinball.Engine.PinMAME.Unity/package.json

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@@ -8,9 +8,9 @@
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"PinMAME"
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],
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"unity": "2020.3",
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"unityRelease": "14f1",
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"unityRelease": "15f2",
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"dependencies": {
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"org.visualpinball.engine.unity": "0.0.1-preview.55"
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"org.visualpinball.engine.unity": "0.0.1-preview.56"
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},
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"author": "freezy <freezy@vpdb.io>",
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"contributors": [

VisualPinball.Engine.PinMAME/VisualPinball.Engine.PinMAME.csproj

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@@ -18,7 +18,7 @@
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<ItemGroup>
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<PackageReference Include="PinMame" Version="0.1.0-preview.41" />
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<PackageReference Include="PinMame.Native" Version="3.4.0-preview.280" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.55" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.56" />
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</ItemGroup>
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<Target Name="PluginsDeploy" AfterTargets="Build">

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