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misc: update to use static libpinmame for iOS
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README.md

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@@ -48,7 +48,8 @@ git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/o
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/osx-arm64/libpinmame.3.5.dylib.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/PinMame.dll.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/VisualPinball.Engine.PinMAME.dll.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/libpinmame.3.5.dylib.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/libpinmame.3.5.a.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/libz.a.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/win-x86/PinMame.dll.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/win-x86/VisualPinball.Engine.PinMAME.dll.meta
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git update-index --assume-unchanged VisualPinball.Engine.PinMAME.Unity/Plugins/win-x86/libpinmame-3.5.dll.meta

VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/libpinmame.3.5.dylib.meta renamed to VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/libpinmame.3.5.a.meta

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VisualPinball.Engine.PinMAME.Unity/Plugins/ios-arm64/libz.a.meta

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VisualPinball.Engine.PinMAME/VisualPinball.Engine.PinMAME.csproj

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<RuntimeIdentifier Condition="$([MSBuild]::IsOSPlatform('Linux'))">linux-x64</RuntimeIdentifier>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="PinMame" Version="0.2.0-preview.5" />
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<PackageReference Include="PinMame.Native" Version="3.5.0-preview.14" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.87" />
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<PackageReference Include="PinMame" Version="0.2.0-preview.6" />
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<PackageReference Include="PinMame.Native" Version="3.5.0-preview.18" />
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<PackageReference Include="VisualPinball.Engine" Version="0.0.1-preview.92" />
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<!-- Uncomment when doing local dev -->
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<!--
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<Reference Include="VisualPinball.Engine">
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<Plugins Include="$(OutDir)PinMame.dll" />
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'ios-arm64'">
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<Plugins Include="$(NuGetPackageRoot)\pinmame\0.2.0-preview.5\runtimes\ios\lib\netstandard2.1\PinMame.dll" />
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<Plugins Include="$(NuGetPackageRoot)\pinmame\0.2.0-preview.6\runtimes\ios\lib\netstandard2.1\PinMame.dll" />
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</ItemGroup>
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'android-arm64-v8a'">
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<Plugins Include="$(NuGetPackageRoot)\pinmame\0.2.0-preview.5\runtimes\android\lib\netstandard2.1\PinMame.dll" />
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<Plugins Include="$(NuGetPackageRoot)\pinmame\0.2.0-preview.6\runtimes\android\lib\netstandard2.1\PinMame.dll" />
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</ItemGroup>
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<ItemGroup>
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<Plugins Include="$(OutDir)$(AssemblyName).dll" />
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<Plugins Include="$(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.5.0-preview.14\runtimes\$(RuntimeIdentifier)\native\*" />
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<Plugins Include="$(NuGetPackageRoot)\pinmame.native.$(RuntimeIdentifier)\3.5.0-preview.18\runtimes\$(RuntimeIdentifier)\native\*" />
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</ItemGroup>
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<Message Text="PluginsDeploy: @(Plugins)" />
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<Copy SourceFiles="@(Plugins)" DestinationFolder="..\VisualPinball.Engine.PinMAME.Unity\Plugins\$(RuntimeIdentifier)" SkipUnchangedFiles="true" />

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