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Description
It'd be incredibly useful for non-procedural worlds if it were possible to have modifier objects; essentially the voxel world doesn't change in this location, modifier objects are instead composited onto the voxel-world's existing data, so that they can be entirely non-destructive. This would allow for things like "paint color under spline" or "generate mountain along spline". It would be particularly awesome if there could be some type of voxel-graph integration. Probably 'deprecates' #90.