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ckaging (Android (ASTC)): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 2 single jobs
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 0 [Single] VoxelExample_M_Chair/Default/FLocalVertexFactory/TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyHDRLinear64EnableLocalLights/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyHDRLinear64EnableLocalLights' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 1 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64Skylight/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64Skylight' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 2 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64SkylightEnableLocalLights/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64SkylightEnableLocalLights' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 3 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/TMobileBasePassPSFNoLightMapPolicyHDRLinear64/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFNoLightMapPolicyHDRLinear64' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 4 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/TDepthOnlyVS/0:/Engine/Private/DepthOnlyVertexShader.usf VF 'FLocalVertexFactory' Type 'TDepthOnlyVS' '/Engine/Private/DepthOnlyVertexShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 5 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/FVelocityVS/0:/Engine/Private/VelocityShader.usf VF 'FLocalVertexFactory' Type 'FVelocityVS' '/Engine/Private/VelocityShader.usf' Entry 'MainVertexShader' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 6 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/TMobileBasePassVSFMobileDirectionalLightAndCSMPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDirectionalLightAndCSMPolicyHDRLinear64' '/Engine/Private/MobileBasePassVertexShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 7 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicyHDRLinear64SkylightEnableLocalLights/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicyHDRLinear64SkylightEnableLocalLights' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 8 [Single] MS_VoxelQuixelCollection/Default/FLocalVertexFactory/TMobileBasePassVSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64/0:/Engine/Private/MobileBasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassVSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64' '/Engine/Private/MobileBasePassVertexShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 9 [Single] MS_VoxelQuixel/Default/FLocalVertexFactory/TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightEnableLocalLights/0:/Engine/Private/MobileBasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightEnableLocalLights' '/Engine/Private/MobileBasePassPixelShader.usf' Entry 'Main' Permutation 0
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Fatal error: [File:E:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]