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Description
In editor I'm moving around voxel worlds to build a level, but I want to "bake" those worlds down a 1 voxel world for less draw calls.
You might wonder "why not use data assets"? Because I can tweak these worlds with tools and stuff, and its more accurate to final result
It would be nice to be able to "Stamp" a voxel world onto another like data assets can be stamped.