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Please add support for Source Engine & GoldSRC Engine model file formats #32

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Grocel opened this issue Sep 13, 2024 · 1 comment
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enhancement New feature or request upstream The answer lies upstream

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@Grocel
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Grocel commented Sep 13, 2024

What file type

I would like to request support for Source Engine & GoldSRC Engine model file formats:

Compiled model files:

  • .mdl
  • .vtx
  • .phy

Uncompiled plain text model files

  • .smd
  • .qc / .qci

https://developer.valvesoftware.com/wiki/Model_Creation_Overview

I know it is kinda niche, but maybe someone enthusiastic enough might want to tackle this challenge. 😄

What application is using it

  • Source Engine (e.g. Garry's Mod, Half-Life 2, Counter-Strike: Source, Valve Hammer Editor, Valve StudioMDL)
  • GoldSRC (e.g. Half-Life 1, Counter-Strike 1.6, Sven-Coop, Valve Hammer Editor, Valve StudioMDL)

Sample files

You can take a look into the Source SDK and Half-Life SDK for those. Available on Steam if you own Half-Life 1 & 2.

@Grocel Grocel added the enhancement New feature or request label Sep 13, 2024
@Grocel Grocel changed the title Please add support for Source Engine & GoldSRC Engine model file format Please add support for Source Engine & GoldSRC Engine model file formats Sep 13, 2024
@kroko
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kroko commented May 10, 2025

Current engine is online-3d-viewer as a fast drop in to handle multiple types.

thus, please address https://github.com/kovacsv/Online3DViewer as the result would trickle down to this repo, too.

as much as i'd like to geek out and write my own engine with functionality that even the upstream does not have (section views, my wishes would be more CAD centric), i just don't have time for that now and probably never will, thus always would rely on some sort of already established engine (ref: https://github.com/WARP-LAB/files_3dmodelviewer?tab=readme-ov-file#todo).

@kroko kroko added the upstream The answer lies upstream label May 10, 2025
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