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User-defined shaders #110

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@CyberShadow

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@CyberShadow

Hi, thank you for this project.

I'm wondering if this project could have something equivalent to picom's window-shader-fg-rule, which allows specifying a user-supplied GLSL file to use for windows matching user-defined rules.

Such a feature would allow achieving e.g. the following:

  • Smart color inversion (for applications not supporting a "dark mode")
  • Color-key based transparency (for applications without native transparency support)
  • Ad-hoc hacks / accessibility improvements (adding guides/crosshairs, color correction for color blindness)

Upstream issue (closed WONTFIX): swaywm/sway#3652

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