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Revenant - cursor shadows/trails and UI trails #159
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cursor madnessCursed cursor blits directly to the front bufferCursed cursor blits directly to the front bufferd3d6You thought D3D7 was cursed? Ha!You thought D3D7 was cursed? Ha!depth locksEarly D3D allowed depth reads and writes, because why not...Early D3D allowed depth reads and writes, because why not...minor bugA bug, to be sure, but a minor oneA bug, to be sure, but a minor one
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cursor madnessCursed cursor blits directly to the front bufferCursed cursor blits directly to the front bufferd3d6You thought D3D7 was cursed? Ha!You thought D3D7 was cursed? Ha!depth locksEarly D3D allowed depth reads and writes, because why not...Early D3D allowed depth reads and writes, because why not...minor bugA bug, to be sure, but a minor oneA bug, to be sure, but a minor one
This game is so horribly broken that I can only recommend using software mode if anyone wants to play it. Besides needing proxied presentation for most UI elements and the cursor, it also relies on depth writes/reads.