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@xxEzri xxEzri commented Mar 21, 2024

Tune normals, caustics, shore mask, water color and underwater terrain

Mark7625 and others added 30 commits March 8, 2023 20:08
xxEzri and others added 30 commits March 29, 2024 10:43
Cleaned up water.glsl and rewrote flat water
Add, tune and fix configs
Blood water
* init

* Clean Up

* removed respawn boolean

* Update HdPlugin.java

* Revert "Update HdPlugin.java"

This reverts commit c3cc823.

* Revert "removed respawn boolean"

This reverts commit 7c1710a.

* Update FinishingSpotHandler.java

* Update FinishingSpotHandler.java

* Update FinishingSpotHandler.java

* Changed to per tick

* ConcurrentModificationException Fix

* Update FinishingSpotHandler.java

* Revert "Update FinishingSpotHandler.java"

This reverts commit 0c797b7.

* Update FinishingSpotHandler.java

* Update FinishingSpotHandler.java

* Update FinishingSpotHandler.java

* Improved Code

* Hex Colour Change

* Swear to god

* Rename

* Some grouped changes

* Make config changes apply instantly

* nitpick: Fix visibility

* Refactor FishingSpotReplacer

* Tie it into model overrides more nicely

* Minor rename
* -redefine ZEAH_SNOWY_NORTHERN_REGION to avoid the Wintertodt arena and define WINTERTODT_ARENA
-adjust environment strength and sun angle for the Wintertodt arena
-add fade in and out delays for the brazier and reduce strength
adjust lights on the Doors of Dihn

* -slight adjustment to fog

* experimental adjustment to the outside area to reduce the over exposure with blending disabled but it also affects the snows brightness with blending enabled.. I think its ok?

* texture terrain
texture objects inside the arena and outside in the camp
* texture all the walls inside pyramid plunder
texture objects
define new material
adjust lights

* remove non-impostor ids

* format descriptions

* gold chest shine light adjustment

* adjust direction strength slightly

* rotate uvs on sarcophagus so they run vertically
* add missing light in fortis colosseum interior

* add missing wall torch in fortis colosseum interior

* add light to the furnace in fortis

* add light to the ovens in fortis

* stop fortis grass from casting shadows

* define fortis and avium grass into its own override

* texture objects in the hunters guild caverns
add light to oven in said caverns

* add missing ids for a wooden platform

* texture the big tree in the hunter guild with bark and add another wooden object

* texture quetzal landing site

* fix wrong description

* texture the wooden fences in the hunters guild

* texture bone arches at the entrance to the hunter guild
clean up descriptions

* fix a mistake
fix description

* add an id that was missed for deadfall traps

* add an id that was missed for deadfall
add texture to rope in hunter guild the big tree

* add texture to a hunter guilds trough
add texture to valamores rugs

* add texture to a hunter guilds trough
add texture to valamores rugs
more missing hunter trap ids

* seperate RELLEKKA_SNOWY_REGION from GIELINOR_SNOWY_NORTHERN_REGION to tune environment for that area to be less blindingly bright

* define new areas and environments for relleka hunter area

* add more missing deadfall trap ids

* add yet another missing deadfall trap id

* add yet ANOTHER missing deadfall trap id

* fix flat environment for the red chinchompa hunting grounds
add light to cave exit

* Fix Colosseum tiles and add entrance lights

* Change rug to grunge, since it's probably supposed to be fur

* Fix Hunter Guild pond & add another light
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5 participants