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Update water.glsl #2
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Cleaned up water.glsl and rewrote flat water
Blood water
* init * Clean Up * removed respawn boolean * Update HdPlugin.java * Revert "Update HdPlugin.java" This reverts commit c3cc823. * Revert "removed respawn boolean" This reverts commit 7c1710a. * Update FinishingSpotHandler.java * Update FinishingSpotHandler.java * Update FinishingSpotHandler.java * Changed to per tick * ConcurrentModificationException Fix * Update FinishingSpotHandler.java * Revert "Update FinishingSpotHandler.java" This reverts commit 0c797b7. * Update FinishingSpotHandler.java * Update FinishingSpotHandler.java * Update FinishingSpotHandler.java * Improved Code * Hex Colour Change * Swear to god * Rename * Some grouped changes * Make config changes apply instantly * nitpick: Fix visibility * Refactor FishingSpotReplacer * Tie it into model overrides more nicely * Minor rename
* -redefine ZEAH_SNOWY_NORTHERN_REGION to avoid the Wintertodt arena and define WINTERTODT_ARENA -adjust environment strength and sun angle for the Wintertodt arena -add fade in and out delays for the brazier and reduce strength adjust lights on the Doors of Dihn * -slight adjustment to fog * experimental adjustment to the outside area to reduce the over exposure with blending disabled but it also affects the snows brightness with blending enabled.. I think its ok? * texture terrain texture objects inside the arena and outside in the camp
* texture all the walls inside pyramid plunder texture objects define new material adjust lights * remove non-impostor ids * format descriptions * gold chest shine light adjustment * adjust direction strength slightly * rotate uvs on sarcophagus so they run vertically
* add missing light in fortis colosseum interior * add missing wall torch in fortis colosseum interior * add light to the furnace in fortis * add light to the ovens in fortis * stop fortis grass from casting shadows * define fortis and avium grass into its own override * texture objects in the hunters guild caverns add light to oven in said caverns * add missing ids for a wooden platform * texture the big tree in the hunter guild with bark and add another wooden object * texture quetzal landing site * fix wrong description * texture the wooden fences in the hunters guild * texture bone arches at the entrance to the hunter guild clean up descriptions * fix a mistake fix description * add an id that was missed for deadfall traps * add an id that was missed for deadfall add texture to rope in hunter guild the big tree * add texture to a hunter guilds trough add texture to valamores rugs * add texture to a hunter guilds trough add texture to valamores rugs more missing hunter trap ids * seperate RELLEKKA_SNOWY_REGION from GIELINOR_SNOWY_NORTHERN_REGION to tune environment for that area to be less blindingly bright * define new areas and environments for relleka hunter area * add more missing deadfall trap ids * add yet another missing deadfall trap id * add yet ANOTHER missing deadfall trap id * fix flat environment for the red chinchompa hunting grounds add light to cave exit * Fix Colosseum tiles and add entrance lights * Change rug to grunge, since it's probably supposed to be fur * Fix Hunter Guild pond & add another light
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Tune normals, caustics, shore mask, water color and underwater terrain