let ray = FastRay3d(10.0 * V3d.OOI, -V3d.OOI)
let boxSucceeds = Box3d(-V3d.IIO, V3d(1.0,1.0,1e-8))
let mutable tmin = 0.0
let mutable tmax = Double.MaxValue
let intersects = ray.Intersects(boxSucceeds, &tmin, &tmax)
Assert.IsTrue intersects
let boxFails = Box3d(-V3d.IIO, V3d.IIO)
tmin <- 0.0
tmax <- Double.MaxValue
let intersects = ray.Intersects(boxFails, &tmin, &tmax)
Assert.IsTrue intersects //this assertion fails